lol

godot: disable strict aliasing

+3
+3
pkgs/development/tools/godot/common.nix
··· 160 160 161 161 module_mono_enabled = withMono; 162 162 163 + # aliasing bugs exist with hardening+LTO 164 + # https://github.com/godotengine/godot/pull/104501 165 + ccflags = "-fno-strict-aliasing"; 163 166 linkflags = "-Wl,--build-id"; 164 167 165 168 use_sowrap = false;