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godot: disable strict aliasing
David McFarland
10 months ago
f2ae5385
4db06872
+3
1 changed file
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godot
common.nix
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pkgs/development/tools/godot/common.nix
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module_mono_enabled = withMono;
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# aliasing bugs exist with hardening+LTO
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# https://github.com/godotengine/godot/pull/104501
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ccflags = "-fno-strict-aliasing";
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linkflags = "-Wl,--build-id";
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use_sowrap = false;