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ioquake3: 2017-07-25 -> 2018-02-23
Nikolay Amiantov
8 years ago
c8d520cb
72d46252
+13
-10
1 changed file
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pkgs
games
quake3
ioquake
default.nix
+13
-10
pkgs/games/quake3/ioquake/default.nix
···
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{ lib, stdenv, fetchFromGitHub, which, pkgconfig, xlibsWrapper, SDL2, mesa, openalSoft
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, curl, speex, opusfile, libogg, libopus, libjpeg, mumble, freetype
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{ stdenv, fetchFromGitHub, which, pkgconfig, SDL2, mesa, openalSoft
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, curl, speex, opusfile, libogg, libvorbis, libopus, libjpeg, mumble, freetype
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}:
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stdenv.mkDerivation rec {
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name = "ioquake3-git-${version}";
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version = "2017-07-25";
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version = "2018-02-23";
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src = fetchFromGitHub {
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owner = "ioquake";
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repo = "ioq3";
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rev = "356ae10ef65d4401958d50f03288dcb22d957c96";
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sha256 = "0dz4zqlb9n3skaicj0vfvq4nr3ig80s8nwj9m87b39wc9wq34c5j";
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rev = "0d6edd227a13f1447938da1d1b020303c2545eb2";
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sha256 = "1nsagyzrai8cxhabcv2my8bbwmwckvri288j6x4qi5bmp78xl4hx";
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};
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nativeBuildInputs = [ which pkgconfig ];
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buildInputs = [ xlibsWrapper SDL2 mesa openalSoft curl speex opusfile libogg libopus libjpeg freetype mumble ];
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buildInputs = [
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SDL2 mesa openalSoft curl speex opusfile libogg libvorbis libopus libjpeg
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freetype mumble
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];
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enableParallelBuilding = true;
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···
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mkdir -p $out/baseq3
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'';
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meta = {
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meta = with stdenv.lib; {
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homepage = https://ioquake3.org/;
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description = "First person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena";
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license = lib.licenses.gpl2;
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platforms = lib.platforms.linux;
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maintainers = [ lib.maintainers.eelco lib.maintainers.abbradar ];
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license = licenses.gpl2;
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platforms = platforms.linux;
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maintainers = with maintainers; [ eelco abbradar ];
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};
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}