ioquake3: 2017-07-25 -> 2018-02-23

+13 -10
+13 -10
pkgs/games/quake3/ioquake/default.nix
··· 1 - { lib, stdenv, fetchFromGitHub, which, pkgconfig, xlibsWrapper, SDL2, mesa, openalSoft 2 - , curl, speex, opusfile, libogg, libopus, libjpeg, mumble, freetype 1 + { stdenv, fetchFromGitHub, which, pkgconfig, SDL2, mesa, openalSoft 2 + , curl, speex, opusfile, libogg, libvorbis, libopus, libjpeg, mumble, freetype 3 3 }: 4 4 5 5 stdenv.mkDerivation rec { 6 6 name = "ioquake3-git-${version}"; 7 - version = "2017-07-25"; 7 + version = "2018-02-23"; 8 8 9 9 src = fetchFromGitHub { 10 10 owner = "ioquake"; 11 11 repo = "ioq3"; 12 - rev = "356ae10ef65d4401958d50f03288dcb22d957c96"; 13 - sha256 = "0dz4zqlb9n3skaicj0vfvq4nr3ig80s8nwj9m87b39wc9wq34c5j"; 12 + rev = "0d6edd227a13f1447938da1d1b020303c2545eb2"; 13 + sha256 = "1nsagyzrai8cxhabcv2my8bbwmwckvri288j6x4qi5bmp78xl4hx"; 14 14 }; 15 15 16 16 nativeBuildInputs = [ which pkgconfig ]; 17 - buildInputs = [ xlibsWrapper SDL2 mesa openalSoft curl speex opusfile libogg libopus libjpeg freetype mumble ]; 17 + buildInputs = [ 18 + SDL2 mesa openalSoft curl speex opusfile libogg libvorbis libopus libjpeg 19 + freetype mumble 20 + ]; 18 21 19 22 enableParallelBuilding = true; 20 23 ··· 28 31 mkdir -p $out/baseq3 29 32 ''; 30 33 31 - meta = { 34 + meta = with stdenv.lib; { 32 35 homepage = https://ioquake3.org/; 33 36 description = "First person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena"; 34 - license = lib.licenses.gpl2; 35 - platforms = lib.platforms.linux; 36 - maintainers = [ lib.maintainers.eelco lib.maintainers.abbradar ]; 37 + license = licenses.gpl2; 38 + platforms = platforms.linux; 39 + maintainers = with maintainers; [ eelco abbradar ]; 37 40 }; 38 41 }