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eduke32: implement proper macOS support
Mark Vainomaa
4 years ago
8112bb92
e91060f1
+38
-7
2 changed files
expand all
collapse all
unified
split
pkgs
games
eduke32
default.nix
top-level
all-packages.nix
+35
-6
pkgs/games/eduke32/default.nix
···
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{ lib, stdenv, fetchurl, makeWrapper, pkg-config, nasm, makeDesktopItem
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, alsa-lib, flac, gtk2, libvorbis, libvpx, libGLU, libGL
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-
, SDL2, SDL2_mixer }:
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0
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let
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desktopItem = makeDesktopItem {
···
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sha256 = "0fdl2i465cl5x7129772ksx97lvim98m9009q5cfmf6scagj9pvz";
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};
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-
buildInputs = [ alsa-lib flac gtk2 libvorbis libvpx libGL libGLU SDL2 SDL2_mixer ];
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nativeBuildInputs = [ makeWrapper pkg-config ]
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++ lib.optional (stdenv.hostPlatform.system == "i686-linux") nasm;
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-
postPatch = ''
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substituteInPlace source/build/src/glbuild.cpp \
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--replace libGLU.so ${libGLU}/lib/libGLU.so
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···
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makeFlags = [
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"SDLCONFIG=${SDL2}/bin/sdl2-config"
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0
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];
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enableParallelBuilding = true;
···
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runHook preInstall
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install -Dm755 -t $out/bin eduke32 mapster32
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-
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makeWrapper $out/bin/eduke32 $out/bin/${wrapper} \
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--set-default EDUKE32_DATA_DIR /var/lib/games/eduke32 \
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--add-flags '-g "$EDUKE32_DATA_DIR/DUKE3D.GRP"'
···
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cp -rv ${desktopItem}/share $out
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substituteInPlace $out/share/applications/eduke32.desktop \
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--subst-var out
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runHook postInstall
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'';
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···
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description = "Enhanched port of Duke Nukem 3D for various platforms";
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homepage = "http://eduke32.com";
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license = licenses.gpl2Plus;
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-
maintainers = with maintainers; [ sander ];
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-
# Darwin is untested (supported by upstream)
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platforms = platforms.all;
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};
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}
···
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{ lib, stdenv, fetchurl, makeWrapper, pkg-config, nasm, makeDesktopItem
2
, alsa-lib, flac, gtk2, libvorbis, libvpx, libGLU, libGL
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+
, SDL2, SDL2_mixer
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+
, AGL, Cocoa, GLUT, OpenGL
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+
}:
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let
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desktopItem = makeDesktopItem {
···
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sha256 = "0fdl2i465cl5x7129772ksx97lvim98m9009q5cfmf6scagj9pvz";
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};
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+
buildInputs = [
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+
flac
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libvorbis
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+
libvpx
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+
SDL2
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SDL2_mixer
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+
] ++ lib.optionals stdenv.isLinux [
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+
alsa-lib
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+
gtk2
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libGL
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+
libGLU
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] ++ lib.optionals stdenv.isDarwin [
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AGL
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Cocoa
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GLUT
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OpenGL
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];
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nativeBuildInputs = [ makeWrapper pkg-config ]
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++ lib.optional (stdenv.hostPlatform.system == "i686-linux") nasm;
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+
postPatch = lib.optionalString stdenv.isLinux ''
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substituteInPlace source/build/src/glbuild.cpp \
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--replace libGLU.so ${libGLU}/lib/libGLU.so
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···
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makeFlags = [
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"SDLCONFIG=${SDL2}/bin/sdl2-config"
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+
] ++ lib.optionals stdenv.isDarwin [
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+
# broken, see: https://github.com/NixOS/nixpkgs/issues/19098
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"LTO=0"
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];
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enableParallelBuilding = true;
···
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runHook preInstall
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install -Dm755 -t $out/bin eduke32 mapster32
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+
'' + lib.optionalString stdenv.isLinux ''
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makeWrapper $out/bin/eduke32 $out/bin/${wrapper} \
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--set-default EDUKE32_DATA_DIR /var/lib/games/eduke32 \
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--add-flags '-g "$EDUKE32_DATA_DIR/DUKE3D.GRP"'
···
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cp -rv ${desktopItem}/share $out
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substituteInPlace $out/share/applications/eduke32.desktop \
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--subst-var out
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+
'' + lib.optionalString stdenv.isDarwin ''
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mkdir -p $out/Applications/EDuke32.app/Contents/MacOS
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mkdir -p $out/Applications/Mapster32.app/Contents/MacOS
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cp -r platform/Apple/bundles/EDuke32.app/* $out/Applications/EDuke32.app/
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cp -r platform/Apple/bundles/Mapster32.app/* $out/Applications/Mapster32.app/
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+
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ln -sf $out/bin/eduke32 $out/Applications/EDuke32.app/Contents/MacOS/eduke32
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ln -sf $out/bin/mapster32 $out/Applications/Mapster32.app/Contents/MacOS/mapster32
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+
'' + ''
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runHook postInstall
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'';
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···
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description = "Enhanched port of Duke Nukem 3D for various platforms";
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homepage = "http://eduke32.com";
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license = licenses.gpl2Plus;
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+
maintainers = with maintainers; [ mikroskeem sander ];
0
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platforms = platforms.all;
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};
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}
+3
-1
pkgs/top-level/all-packages.nix
···
29473
29474
ecwolf = callPackage ../games/ecwolf { };
29475
29476
-
eduke32 = callPackage ../games/eduke32 { };
0
0
29477
29478
egoboo = callPackage ../games/egoboo { };
29479
···
29473
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ecwolf = callPackage ../games/ecwolf { };
29475
29476
+
eduke32 = callPackage ../games/eduke32 {
29477
+
inherit (darwin.apple_sdk.frameworks) AGL Cocoa GLUT OpenGL;
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+
};
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egoboo = callPackage ../games/egoboo { };
29481