treewide: replace references to libgme with game-music-emu

+10 -10
+2 -2
pkgs/development/libraries/gstreamer/bad/default.nix
··· 78 , libGLU 79 , libGL 80 , libintl 81 - , libgme 82 , openssl 83 , x265 84 , libxml2 ··· 166 gnutls 167 libGL 168 libGLU 169 - libgme 170 openssl 171 libxml2 172 libintl
··· 78 , libGLU 79 , libGL 80 , libintl 81 + , game-music-emu 82 , openssl 83 , x265 84 , libxml2 ··· 166 gnutls 167 libGL 168 libGLU 169 + game-music-emu 170 openssl 171 libxml2 172 libintl
+3 -3
pkgs/games/srb2/default.nix
··· 8 , nasm 9 , libopenmpt 10 , p7zip 11 - , libgme 12 , libpng 13 , SDL2 14 , SDL2_mixer ··· 48 49 buildInputs = [ 50 curl 51 - libgme 52 libpng 53 libopenmpt 54 SDL2 ··· 58 59 cmakeFlags = [ 60 "-DSRB2_ASSET_DIRECTORY=/build/source/assets" 61 - "-DGME_INCLUDE_DIR=${libgme}/include" 62 "-DOPENMPT_INCLUDE_DIR=${libopenmpt.dev}/include" 63 "-DSDL2_MIXER_INCLUDE_DIR=${SDL2_mixer}/include/SDL2" 64 "-DSDL2_INCLUDE_DIR=${SDL2.dev}/include/SDL2"
··· 8 , nasm 9 , libopenmpt 10 , p7zip 11 + , game-music-emu 12 , libpng 13 , SDL2 14 , SDL2_mixer ··· 48 49 buildInputs = [ 50 curl 51 + game-music-emu 52 libpng 53 libopenmpt 54 SDL2 ··· 58 59 cmakeFlags = [ 60 "-DSRB2_ASSET_DIRECTORY=/build/source/assets" 61 + "-DGME_INCLUDE_DIR=${game-music-emu}/include" 62 "-DOPENMPT_INCLUDE_DIR=${libopenmpt.dev}/include" 63 "-DSDL2_MIXER_INCLUDE_DIR=${SDL2_mixer}/include/SDL2" 64 "-DSDL2_INCLUDE_DIR=${SDL2.dev}/include/SDL2"
+3 -3
pkgs/games/srb2kart/default.nix
··· 7 , curl 8 , nasm 9 , unzip 10 - , libgme 11 , libpng 12 , SDL2 13 , SDL2_mixer ··· 42 43 buildInputs = [ 44 curl 45 - libgme 46 libpng 47 SDL2 48 SDL2_mixer ··· 51 52 cmakeFlags = [ 53 #"-DSRB2_ASSET_DIRECTORY=/build/source/assets" 54 - "-DGME_INCLUDE_DIR=${libgme}/include" 55 "-DSDL2_MIXER_INCLUDE_DIR=${SDL2_mixer}/include/SDL2" 56 "-DSDL2_INCLUDE_DIR=${SDL2.dev}/include/SDL2" 57 ];
··· 7 , curl 8 , nasm 9 , unzip 10 + , game-music-emu 11 , libpng 12 , SDL2 13 , SDL2_mixer ··· 42 43 buildInputs = [ 44 curl 45 + game-music-emu 46 libpng 47 SDL2 48 SDL2_mixer ··· 51 52 cmakeFlags = [ 53 #"-DSRB2_ASSET_DIRECTORY=/build/source/assets" 54 + "-DGME_INCLUDE_DIR=${game-music-emu}/include" 55 "-DSDL2_MIXER_INCLUDE_DIR=${SDL2_mixer}/include/SDL2" 56 "-DSDL2_INCLUDE_DIR=${SDL2.dev}/include/SDL2" 57 ];
+2 -2
pkgs/games/zandronum/default.nix
··· 1 { stdenv, lib, fetchhg, cmake, pkg-config, makeWrapper, callPackage 2 - , soundfont-fluid, SDL, libGL, glew, bzip2, zlib, libjpeg, fluidsynth, openssl, gtk2, python3, libgme 3 , serverOnly ? false 4 }: 5 ··· 29 30 # I have no idea why would SDL and libjpeg be needed for the server part! 31 # But they are. 32 - buildInputs = [ openssl bzip2 zlib SDL libjpeg sqlite libgme ] 33 ++ lib.optionals (!serverOnly) [ libGL glew fmod fluidsynth gtk2 ]; 34 35 nativeBuildInputs = [ cmake pkg-config makeWrapper python3 ];
··· 1 { stdenv, lib, fetchhg, cmake, pkg-config, makeWrapper, callPackage 2 + , soundfont-fluid, SDL, libGL, glew, bzip2, zlib, libjpeg, fluidsynth, openssl, gtk2, python3, game-music-emu 3 , serverOnly ? false 4 }: 5 ··· 29 30 # I have no idea why would SDL and libjpeg be needed for the server part! 31 # But they are. 32 + buildInputs = [ openssl bzip2 zlib SDL libjpeg sqlite game-music-emu ] 33 ++ lib.optionals (!serverOnly) [ libGL glew fmod fluidsynth gtk2 ]; 34 35 nativeBuildInputs = [ cmake pkg-config makeWrapper python3 ];