lol

scope-lite: init at 0.2.0

+24
+22
pkgs/development/libraries/scope-lite/default.nix
··· 1 + { stdenv, cmake, fetchFromGitHub, lib }: let 2 + version = "0.2.0"; 3 + in stdenv.mkDerivation { 4 + name = "scope-lite-${version}"; 5 + 6 + src = fetchFromGitHub { 7 + owner = "martinmoene"; 8 + repo = "scope-lite"; 9 + rev = "v${version}"; 10 + hash = "sha256-/Vu3blgyEOQRFqhQjuT/6ukV0iWA0TdPrLnt2Z/gd6E="; 11 + }; 12 + 13 + nativeBuildInputs = [ cmake ]; 14 + 15 + meta = { 16 + description = "A migration path to C++ library extensions scope_exit, scope_fail, scope_success, unique_resource"; 17 + license = lib.licenses.boost; 18 + maintainers = [ lib.maintainers.shlevy ]; 19 + homepage = "https://github.com/martinmoene/scope-lite"; 20 + platforms = lib.platforms.all; 21 + }; 22 + }
+2
pkgs/top-level/all-packages.nix
··· 20400 20400 autoreconfHook = buildPackages.autoreconfHook269; 20401 20401 }; 20402 20402 20403 + scope-lite = callPackage ../development/libraries/scope-lite { }; 20404 + 20403 20405 SDL = callPackage ../development/libraries/SDL ({ 20404 20406 inherit (darwin.apple_sdk.frameworks) OpenGL CoreAudio CoreServices AudioUnit Kernel Cocoa GLUT; 20405 20407 } // lib.optionalAttrs stdenv.hostPlatform.isAndroid {