lol

spring, warzone2100: work around build problems

I guess there was a slight API change in the last mesa update.

+5
+2
pkgs/games/spring/default.nix
··· 28 28 # reported upstream http://springrts.com/mantis/view.php?id=4305 29 29 #enableParallelBuilding = true; # occasionally missing generated files on Hydra 30 30 31 + NIX_CFLAGS_COMPILE = "-fpermissive"; # GL header minor incompatibility 32 + 31 33 postInstall = '' 32 34 wrapProgram "$out/bin/spring" \ 33 35 --prefix LD_LIBRARY_PATH : "${stdenv.gcc.gcc}/lib64:${stdenv.gcc.gcc}/lib::${systemd}/lib"
+3
pkgs/games/warzone2100/default.nix
··· 28 28 --replace "which %s" "${which}/bin/which %s" 29 29 ''; 30 30 configureFlags = "--with-backend=qt --with-distributor=NixOS"; 31 + 32 + NIX_CFLAGS_COMPILE = "-fpermissive"; # GL header minor incompatibility 33 + 31 34 postInstall = [] 32 35 ++ stdenv.lib.optional withVideos "cp ${sequences_src} $out/share/warzone2100/sequences.wz"; 33 36 meta = {