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+4
-3
Cargo.toml
+4
-3
Cargo.toml
-78
src/client/debug_camera.rs
-78
src/client/debug_camera.rs
···
1
-
use std::f32::consts::PI;
2
-
3
-
use bevy::{ input::mouse::MouseMotion, prelude::* };
4
-
5
-
use crate::net::client::component::ClientNetworkingManager;
6
-
7
-
#[derive(Component)]
8
-
pub struct DebugCamera{
9
-
pitch: f32,
10
-
yaw: f32
11
-
}
12
-
13
-
impl Default for DebugCamera{
14
-
fn default() -> Self {
15
-
Self {
16
-
pitch: 0.0,
17
-
yaw: -PI / 2.0
18
-
}
19
-
}
20
-
}
21
-
22
-
pub fn fixed_update(
23
-
mut query: Query<(&mut DebugCamera, &mut Transform)>,
24
-
mut networking: Query<&mut ClientNetworkingManager>
25
-
){
26
-
let ( _, transform ) = query.single_mut().unwrap();
27
-
let net_manager = networking.single_mut().unwrap();
28
-
29
-
net_manager.update_server_position(transform.translation.clone(), transform.rotation.clone());
30
-
}
31
-
32
-
pub fn update(
33
-
mut query: Query<(&mut DebugCamera, &mut Transform)>,
34
-
35
-
time: Res<Time>,
36
-
37
-
keys: Res<ButtonInput<KeyCode>>,
38
-
mouse_buttons: Res<ButtonInput<MouseButton>>,
39
-
mut mouse_motion: MessageReader<MouseMotion>,
40
-
){
41
-
let mut delta_time = time.delta_secs();
42
-
if keys.pressed(KeyCode::ShiftLeft){ delta_time *= 2.0; }
43
-
44
-
let ( mut debug, mut transform ) = query.single_mut().unwrap();
45
-
46
-
for ev in mouse_motion.read(){
47
-
if mouse_buttons.pressed(MouseButton::Right){
48
-
debug.pitch -= ev.delta.y * delta_time * 0.1;
49
-
debug.yaw -= ev.delta.x * delta_time * 0.1;
50
-
}
51
-
}
52
-
53
-
transform.rotation = Quat::from_euler(EulerRot::YXZ, debug.yaw, debug.pitch, 0.0);
54
-
55
-
if keys.pressed(KeyCode::KeyW){
56
-
let dir = transform.forward();
57
-
transform.translation += dir * delta_time;
58
-
} else if keys.pressed(KeyCode::KeyS){
59
-
let dir = -transform.forward();
60
-
transform.translation += dir * delta_time;
61
-
}
62
-
63
-
if keys.pressed(KeyCode::KeyA){
64
-
let dir = transform.left();
65
-
transform.translation += dir * delta_time;
66
-
} else if keys.pressed(KeyCode::KeyD){
67
-
let dir = -transform.left();
68
-
transform.translation += dir * delta_time;
69
-
}
70
-
71
-
if keys.pressed(KeyCode::KeyE){
72
-
let dir = transform.up();
73
-
transform.translation += dir * delta_time;
74
-
} else if keys.pressed(KeyCode::KeyQ){
75
-
let dir = -transform.up();
76
-
transform.translation += dir * delta_time;
77
-
}
78
-
}
-39
src/client/mod.rs
-39
src/client/mod.rs
···
1
-
use bevy::prelude::*;
2
-
3
-
pub mod debug_camera;
4
-
5
-
pub fn setup(
6
-
mut commands: Commands,
7
-
mut meshes: ResMut<Assets<Mesh>>,
8
-
mut materials: ResMut<Assets<StandardMaterial>>
9
-
){
10
-
commands.spawn((
11
-
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
12
-
MeshMaterial3d(materials.add(Color::WHITE)),
13
-
Transform::from_xyz(5.0, 0.0, 0.0)
14
-
));
15
-
16
-
commands.spawn((
17
-
Mesh3d(meshes.add(Cuboid::new(0.5, 0.5, 0.5))),
18
-
MeshMaterial3d(materials.add(Color::WHITE)),
19
-
Transform::from_xyz(-5.0, 0.0, 0.0)
20
-
));
21
-
22
-
commands.spawn((
23
-
Mesh3d(meshes.add(Cuboid::new(0.5, 0.5, 0.5))),
24
-
MeshMaterial3d(materials.add(Color::WHITE)),
25
-
Transform::from_xyz(0.0, 0.0, 5.0)
26
-
));
27
-
28
-
commands.spawn((
29
-
Mesh3d(meshes.add(Cuboid::new(0.5, 0.5, 0.5))),
30
-
MeshMaterial3d(materials.add(Color::WHITE)),
31
-
Transform::from_xyz(0.0, 0.0, -5.0)
32
-
));
33
-
34
-
commands.spawn((
35
-
debug_camera::DebugCamera::default(),
36
-
Camera3d::default(),
37
-
Transform::from_xyz(0.0, 0.0, 0.0).looking_at(Vec3::ZERO, Vec3::Y),
38
-
));
39
-
}
+6
-29
src/main.rs
+6
-29
src/main.rs
···
1
+
use std::fs;
2
+
1
3
mod net;
2
-
mod util;
3
-
4
-
#[cfg(feature = "client")]
5
-
mod client;
4
+
mod structs;
6
5
7
6
fn main() {
7
+
if fs::exists(".env").unwrap(){
8
+
dotenvy::dotenv().unwrap();
9
+
}
8
10
9
-
#[cfg(not(feature = "client"))]
10
11
net::handle_net().expect("Network Module Failed.");
11
-
12
-
#[cfg(feature = "client")]
13
-
{
14
-
use std::sync::mpsc::channel;
15
-
16
-
use bevy::{DefaultPlugins, app::{App, FixedUpdate, Startup, Update}, ecs::system::Commands};
17
-
18
-
use crate::net::client::component::ClientNetworkingManager;
19
-
20
-
let (sender, recv) = channel();
21
-
let net_manager = ClientNetworkingManager::from(sender);
22
-
23
-
net::handle_net(recv).expect("Network Module Failed.");
24
-
25
-
App::new()
26
-
.add_plugins(DefaultPlugins)
27
-
.add_systems(Startup, client::setup)
28
-
.add_systems(Startup, move | mut commands: Commands | {
29
-
commands.spawn(net_manager.clone());
30
-
})
31
-
.add_systems(Update, client::debug_camera::update)
32
-
.add_systems(FixedUpdate, client::debug_camera::fixed_update)
33
-
.run();
34
-
}
35
12
}
+27
-2
src/net/buffer.rs
+27
-2
src/net/buffer.rs
···
1
+
use crate::structs::{quat::Quat, vec::Vec3};
2
+
1
3
#[derive(Clone)]
2
4
pub struct Buffer{
3
5
dat: Vec<u8>,
···
52
54
}
53
55
54
56
pub fn set_str(&mut self, value: String){
55
-
self.set_u32(value.len() as u32);
56
-
57
57
let b = value.as_bytes();
58
+
59
+
self.set_u32(b.len() as u32);
58
60
self.set_u8s(b);
59
61
}
60
62
61
63
64
+
pub fn set_vec3(&mut self, value: Vec3){
65
+
self.set_f32(value.x);
66
+
self.set_f32(value.y);
67
+
self.set_f32(value.z);
68
+
}
69
+
70
+
pub fn set_quat(&mut self, value: Quat){
71
+
self.set_f32(value.x);
72
+
self.set_f32(value.y);
73
+
self.set_f32(value.z);
74
+
self.set_f32(value.w);
75
+
}
76
+
77
+
62
78
pub fn set_f32(&mut self, value: f32){
63
79
let b = value.to_le_bytes();
64
80
self.set_u8s(&b);
···
120
136
121
137
let string = str::from_utf8(b).unwrap();
122
138
string.to_owned()
139
+
}
140
+
141
+
142
+
pub fn get_vec3(&mut self) -> Vec3{
143
+
Vec3 { x: self.get_f32(), y: self.get_f32(), z: self.get_f32() }
144
+
}
145
+
146
+
pub fn get_quat(&mut self) -> Quat{
147
+
Quat { x: self.get_f32(), y: self.get_f32(), z: self.get_f32(), w: self.get_f32() }
123
148
}
124
149
125
150
-27
src/net/client/component.rs
-27
src/net/client/component.rs
···
1
-
use std::sync::mpsc::Sender;
2
-
3
-
use bevy::{ecs::component::Component, math::{Quat, Vec3}};
4
-
5
-
#[derive(Debug, Clone)]
6
-
pub enum ClientNetworkingManagerCommand{
7
-
UpdatePlayerPosition(Vec3, Quat),
8
-
}
9
-
10
-
#[derive(Component, Debug, Clone)]
11
-
pub struct ClientNetworkingManager{
12
-
cmd: Sender<ClientNetworkingManagerCommand>
13
-
}
14
-
15
-
impl From<Sender<ClientNetworkingManagerCommand>> for ClientNetworkingManager{
16
-
fn from(value: Sender<ClientNetworkingManagerCommand>) -> Self {
17
-
Self {
18
-
cmd: value
19
-
}
20
-
}
21
-
}
22
-
23
-
impl ClientNetworkingManager{
24
-
pub fn update_server_position(&self, pos: Vec3, rot: Quat){
25
-
self.cmd.send(ClientNetworkingManagerCommand::UpdatePlayerPosition(pos, rot)).unwrap();
26
-
}
27
-
}
-67
src/net/client/mod.rs
-67
src/net/client/mod.rs
···
1
-
use std::{net::{TcpStream, UdpSocket}, sync::mpsc::{Receiver, channel}, thread};
2
-
3
-
use bevy::math::{Quat, Vec3};
4
-
5
-
use crate::{net::{client::component::ClientNetworkingManagerCommand, connection::Connection, packet::PacketTypes, packets::update_server_position::UpdateServerPositions}, util::net::ipv4_address};
6
-
7
-
pub mod component;
8
-
9
-
pub enum NetClientCommand{
10
-
Connected(String),
11
-
Disconnected,
12
-
UpdatePlayerPosition(Vec3, Quat),
13
-
RecvPacket(PacketTypes)
14
-
}
15
-
16
-
pub fn handle_net_client(cmd: Receiver<ClientNetworkingManagerCommand>) -> anyhow::Result<()>{
17
-
let tcp = TcpStream::connect("127.0.0.1:2603")?;
18
-
let udp = UdpSocket::bind("0.0.0.0:0")?;
19
-
20
-
let ( sender_cmd, recv ) = channel();
21
-
let sender_cmd_1 = sender_cmd.clone();
22
-
23
-
thread::spawn(move || {
24
-
while let Ok(cmd) = cmd.recv(){
25
-
match cmd{
26
-
ClientNetworkingManagerCommand::UpdatePlayerPosition(pos, rot) =>
27
-
sender_cmd_1.send(NetClientCommand::UpdatePlayerPosition(pos, rot)).unwrap(),
28
-
}
29
-
}
30
-
});
31
-
32
-
thread::spawn(move || {
33
-
let mut conn = Connection::new(tcp, udp,ipv4_address(127, 0, 0, 1, 2603), sender_cmd);
34
-
35
-
while let Ok(cmd) = recv.recv(){
36
-
match cmd{
37
-
NetClientCommand::Connected(id) => {
38
-
println!("[INFO] Connected to server as {}", id);
39
-
conn.id = id;
40
-
},
41
-
NetClientCommand::Disconnected => {
42
-
println!("[WARN] Disconnected from server.");
43
-
},
44
-
NetClientCommand::UpdatePlayerPosition(pos, rot) => {
45
-
let packet = UpdateServerPositions { position: pos, rotation: rot };
46
-
conn.try_send_unreliable(packet).unwrap();
47
-
},
48
-
NetClientCommand::RecvPacket(packet) => {
49
-
match packet{
50
-
PacketTypes::PlayerJoinPacket(player) => {
51
-
dbg!(player);
52
-
},
53
-
PacketTypes::PlayerListPacket(players) => {
54
-
dbg!(players);
55
-
},
56
-
PacketTypes::PlayerLeavePacket(player) => {
57
-
dbg!(player);
58
-
},
59
-
_ => {}
60
-
}
61
-
}
62
-
}
63
-
}
64
-
});
65
-
66
-
Ok(())
67
-
}
+27
-92
src/net/connection.rs
+27
-92
src/net/connection.rs
···
1
-
use std::{fs, io::{Read, Write}, net::{SocketAddr, TcpStream, UdpSocket}, sync::mpsc::Sender, thread};
1
+
use std::{io::{Read, Write}, net::{SocketAddr, TcpStream}, sync::mpsc::Sender, thread};
2
2
3
3
use nanoid::nanoid;
4
4
5
-
#[cfg(feature = "client")]
6
-
use crate::net::{client::NetClientCommand, packets::link_udp::LinkUDP};
7
-
#[cfg(not(feature = "client"))]
8
-
use crate::net::{server::NetServerCommand, packets::notify_connection_info::NotifyConnectionInfo};
5
+
use crate::{net::{packets::notify_connection_info::NotifyConnectionInfo, server::NetServerCommand}, structs::{quat::Quat, vec::Vec3}};
9
6
10
7
use crate::net::packet::{self, Packet, PacketTypes};
11
8
···
13
10
pub struct Connection{
14
11
tcp: TcpStream,
15
12
16
-
#[cfg(not(feature = "client"))]
17
13
udp: Option<SocketAddr>,
18
-
#[cfg(not(feature = "client"))]
19
14
main_thread_sender: Sender<NetServerCommand>,
20
15
21
-
#[cfg(feature = "client")]
22
-
udp: UdpSocket,
23
-
#[cfg(feature = "client")]
24
-
udp_server_address: SocketAddr,
16
+
pub position: Vec3,
17
+
pub rotation: Quat,
25
18
26
19
pub id: String
27
20
}
28
21
29
22
impl Connection{
30
-
#[cfg(not(feature = "client"))]
31
23
pub fn new( stream: TcpStream, cmd: Sender<NetServerCommand> ) -> Self{
32
24
let mut conn = Self {
33
25
tcp: stream,
26
+
27
+
udp: None,
34
28
main_thread_sender: cmd.clone(),
35
-
udp: None,
29
+
30
+
position: Vec3::default(),
31
+
rotation: Quat::default(),
36
32
37
33
id: nanoid!()
38
34
};
···
45
41
conn
46
42
}
47
43
48
-
#[cfg(not(feature = "client"))]
49
44
fn start_listener_thread(&self, cmd: Sender<NetServerCommand>) -> anyhow::Result<()>{
50
45
let mut stream = self.tcp.try_clone()?;
51
46
let id = self.id.clone();
···
57
52
let msg = &buf[0..length];
58
53
59
54
let packet = packet::parse(msg.into());
55
+
cmd.send(NetServerCommand::RecvOverTCP(id.clone(), packet)).unwrap();
60
56
}
61
57
62
58
cmd.send(NetServerCommand::PlayerDisconnect(id)).unwrap();
···
65
61
Ok(())
66
62
}
67
63
68
-
#[cfg(feature = "client")]
69
-
pub fn new( tcp: TcpStream, udp: UdpSocket, udp_server_address: SocketAddr, cmd: Sender<NetClientCommand> ) -> Self{
70
-
let mut conn = Self {
71
-
tcp: tcp,
72
-
udp: udp,
73
-
udp_server_address: udp_server_address,
74
-
75
-
id: "".to_owned()
76
-
};
77
-
78
-
conn.start_listener_thread(cmd).unwrap();
79
-
80
-
conn
64
+
pub fn connect_udp(&mut self, address: SocketAddr){
65
+
self.udp = Some(address);
81
66
}
82
67
83
-
#[cfg(feature = "client")]
84
-
fn start_listener_thread(&self, cmd: Sender<NetClientCommand>) -> anyhow::Result<()>{
85
-
let mut tcp = self.tcp.try_clone()?;
86
-
let udp = self.udp.try_clone()?;
87
-
88
-
let udp_1 = self.udp.try_clone()?;
89
-
let cmd_1 = cmd.clone();
90
-
91
-
let srv_addr = self.udp_server_address.clone();
92
-
93
-
thread::spawn(move || { // UDP RECV THREAD
94
-
let mut buf = [0; 1024];
95
-
96
-
while let Ok((length, addr)) = udp_1.recv_from(&mut buf){
97
-
if addr != srv_addr{ continue; }
98
-
99
-
let msg = &buf[0..length];
100
-
let packet = packet::parse(msg.into());
101
-
102
-
cmd_1.send(NetClientCommand::RecvPacket(packet)).unwrap();
103
-
}
104
-
});
105
-
106
-
thread::spawn(move || { // TCP RECV THREAD
107
-
let mut buf = [0; 1024];
108
-
109
-
while let Ok(length) = tcp.read(&mut buf){
110
-
if length == 0 { break; }
111
-
112
-
let msg = &buf[0..length];
113
-
let packet = packet::parse(msg.into());
114
-
115
-
match packet{
116
-
PacketTypes::NotifyConnectionInfo(info) => {
117
-
cmd.send(NetClientCommand::Connected(info.id.clone())).unwrap();
118
-
119
-
let packet = LinkUDP { id: info.id };
120
-
let packet: Vec<_> = packet.to_buf().into();
121
-
122
-
udp.send_to(&packet, "127.0.0.1:2603").unwrap();
123
-
},
124
-
_ => {
125
-
cmd.send(NetClientCommand::RecvPacket(packet)).unwrap();
126
-
}
127
-
}
128
-
}
129
-
130
-
cmd.send(NetClientCommand::Disconnected).unwrap();
131
-
});
68
+
pub fn recv_packet(&mut self, packet: PacketTypes) -> anyhow::Result<()>{
69
+
match packet{
70
+
PacketTypes::UpdateServerPositions(packet) => {
71
+
self.position = packet.position;
72
+
self.rotation = packet.rotation;
73
+
},
74
+
_ => {}
75
+
}
132
76
133
77
Ok(())
134
78
}
135
79
136
-
#[cfg(not(feature = "client"))]
137
-
pub fn connect_udp(&mut self, address: SocketAddr){
138
-
self.udp = Some(address);
139
-
}
140
-
141
80
pub fn send_reliable(&mut self, packet: impl Packet) -> anyhow::Result<()>{
142
81
let buf: Vec<u8> = packet.to_buf().into();
82
+
83
+
println!("{:X?}", &buf);
143
84
self.tcp.write(&buf)?;
144
85
145
86
Ok(())
···
148
89
pub fn try_send_unreliable(&mut self, packet: impl Packet) -> anyhow::Result<()>{
149
90
let buf: Vec<u8> = packet.to_buf().into();
150
91
151
-
#[cfg(not(feature = "client"))]
152
-
{
153
-
if let Some(addr) = self.udp{
154
-
self.main_thread_sender.send(NetServerCommand::SendOverUDP(buf, addr))?;
155
-
} else{
156
-
println!("[WARN] Cannot send unreliable packet to {}, using TCP instead.", self.id);
157
-
self.tcp.write(&buf)?;
158
-
}
92
+
if let Some(addr) = self.udp{
93
+
self.main_thread_sender.send(NetServerCommand::SendOverUDP(buf, addr))?;
94
+
} else{
95
+
println!("[WARN] Cannot send unreliable packet to {}, using TCP instead.", self.id);
96
+
self.tcp.write(&buf)?;
159
97
}
160
-
161
-
#[cfg(feature = "client")]
162
-
self.udp.send_to(&buf, self.udp_server_address)?;
163
98
164
99
Ok(())
165
100
}
-16
src/net/mod.rs
-16
src/net/mod.rs
···
1
-
#[cfg(feature = "client")]
2
-
use std::sync::mpsc::Receiver;
3
-
4
-
#[cfg(feature = "client")]
5
-
use crate::net::client::component::ClientNetworkingManagerCommand;
6
-
7
-
#[cfg(feature = "client")]
8
-
pub mod client;
9
-
10
-
#[cfg(not(feature = "client"))]
11
1
mod server;
12
2
13
3
mod packet;
···
16
6
17
7
mod connection;
18
8
19
-
#[cfg(feature = "client")]
20
-
pub fn handle_net( cmd: Receiver<ClientNetworkingManagerCommand> ) -> anyhow::Result<()>{
21
-
client::handle_net_client(cmd)
22
-
}
23
-
24
-
#[cfg(not(feature = "client"))]
25
9
pub fn handle_net() -> anyhow::Result<()>{
26
10
server::handle_net_server()
27
11
}
+3
-1
src/net/packet.rs
+3
-1
src/net/packet.rs
···
1
1
use crate::net::{
2
2
buffer::Buffer,
3
3
packets::{
4
-
link_udp::LinkUDP, notify_connection_info::NotifyConnectionInfo, null::Null, player_join_packet::PlayerJoinPacket, player_leave_packet::PlayerLeavePacket, player_list_packet::PlayerListPacket, update_server_position::UpdateServerPositions
4
+
link_udp::LinkUDP, notify_connection_info::NotifyConnectionInfo, null::Null, player_join_packet::PlayerJoinPacket, player_leave_packet::PlayerLeavePacket, player_list_packet::PlayerListPacket, update_clients_positions::UpdateClientsPositions, update_server_position::UpdateServerPositions
5
5
}
6
6
};
7
7
···
11
11
LinkUDP(LinkUDP),
12
12
13
13
UpdateServerPositions(UpdateServerPositions),
14
+
UpdateClientsPositions(UpdateClientsPositions),
14
15
15
16
PlayerJoinPacket(PlayerJoinPacket),
16
17
PlayerListPacket(PlayerListPacket),
···
32
33
1 => PacketTypes::LinkUDP(LinkUDP::from_buf(buf)),
33
34
34
35
2 => PacketTypes::UpdateServerPositions(UpdateServerPositions::from_buf(buf)),
36
+
6 => PacketTypes::UpdateClientsPositions(UpdateClientsPositions::from_buf(buf)),
35
37
36
38
3 => PacketTypes::PlayerJoinPacket(PlayerJoinPacket::from_buf(buf)),
37
39
4 => PacketTypes::PlayerListPacket(PlayerListPacket::from_buf(buf)),
+1
src/net/packets/mod.rs
+1
src/net/packets/mod.rs
+36
src/net/packets/update_clients_positions.rs
+36
src/net/packets/update_clients_positions.rs
···
1
+
use crate::{net::{buffer::Buffer, packet::Packet}, structs::{quat::Quat, vec::Vec3}};
2
+
3
+
#[derive(Debug, Clone)]
4
+
pub struct UpdateClientsPositions{
5
+
pub players: Vec<(String, Vec3, Quat)>,
6
+
}
7
+
8
+
impl Packet for UpdateClientsPositions{
9
+
fn to_buf(&self) -> Buffer {
10
+
let mut buf = Buffer::empty();
11
+
buf.set_u16(6);
12
+
buf.set_u32(self.players.len() as u32);
13
+
14
+
for ( id, pos, rot ) in &self.players{
15
+
buf.set_str(id.clone());
16
+
buf.set_vec3(*pos);
17
+
buf.set_quat(*rot);
18
+
}
19
+
20
+
buf
21
+
}
22
+
23
+
fn from_buf(mut buf: Buffer) -> Self {
24
+
let mut players = vec![];
25
+
26
+
for _ in 0..buf.get_u32(){
27
+
players.push((
28
+
buf.get_str(),
29
+
buf.get_vec3(),
30
+
buf.get_quat()
31
+
));
32
+
}
33
+
34
+
Self { players }
35
+
}
36
+
}
+5
-13
src/net/packets/update_server_position.rs
+5
-13
src/net/packets/update_server_position.rs
···
1
-
use bevy::math::{Quat, Vec3};
2
-
3
-
use crate::net::{buffer::Buffer, packet::Packet};
1
+
use crate::{net::{buffer::Buffer, packet::Packet}, structs::{quat::Quat, vec::Vec3}};
4
2
5
3
#[derive(Debug)]
6
4
pub struct UpdateServerPositions{
···
13
11
let mut buf = Buffer::empty();
14
12
buf.set_u16(2);
15
13
16
-
buf.set_f32(self.position.x);
17
-
buf.set_f32(self.position.y);
18
-
buf.set_f32(self.position.z);
19
-
20
-
buf.set_f32(self.rotation.x);
21
-
buf.set_f32(self.rotation.y);
22
-
buf.set_f32(self.rotation.z);
23
-
buf.set_f32(self.rotation.w);
14
+
buf.set_vec3(self.position);
15
+
buf.set_quat(self.rotation);
24
16
25
17
buf
26
18
}
27
19
28
20
fn from_buf(mut buf: Buffer) -> Self {
29
21
Self {
30
-
position: Vec3 { x: buf.get_f32(), y: buf.get_f32(), z: buf.get_f32() },
31
-
rotation: Quat::from_xyzw(buf.get_f32(), buf.get_f32(), buf.get_f32(), buf.get_f32())
22
+
position: buf.get_vec3(),
23
+
rotation: buf.get_quat()
32
24
}
33
25
}
34
26
}
+37
-22
src/net/server/mod.rs
+37
-22
src/net/server/mod.rs
···
1
-
use std::{collections::HashMap, net::{SocketAddr, TcpListener, TcpStream, UdpSocket}, sync::mpsc::channel, thread};
2
-
3
-
use bevy::math::{Quat, Vec3};
1
+
use std::{collections::HashMap, env, net::{SocketAddr, TcpListener, TcpStream, UdpSocket}, sync::mpsc::channel, thread, time::Duration};
4
2
5
-
use crate::net::{connection::Connection, packet::{self, PacketTypes}, packets::{player_join_packet::PlayerJoinPacket, player_leave_packet::PlayerLeavePacket, player_list_packet::{self, PlayerListPacket}}, server::remote_player::RemotePlayer};
3
+
use crate::net::{connection::Connection, packet::{self, PacketTypes}, packets::{player_join_packet::PlayerJoinPacket, player_leave_packet::PlayerLeavePacket, player_list_packet::PlayerListPacket, update_clients_positions::UpdateClientsPositions}};
6
4
7
-
pub mod remote_player;
8
-
5
+
#[derive(Debug)]
9
6
pub enum NetServerCommand{
10
7
CreateConnection(TcpStream),
11
8
LinkUDP(String, SocketAddr),
12
9
PlayerDisconnect(String),
13
10
SendOverUDP(Vec<u8>, SocketAddr),
14
-
RecvOverUDP(SocketAddr, PacketTypes)
11
+
RecvOverUDP(SocketAddr, PacketTypes),
12
+
RecvOverTCP(String, PacketTypes),
13
+
BroadcastPlayerPositions
15
14
}
16
15
17
16
pub fn handle_net_server() -> anyhow::Result<()>{
18
-
let tcp_listener = TcpListener::bind("0.0.0.0:2603")?;
17
+
let port = env::var("HOST_PORT")?;
19
18
20
-
let udp_listener = UdpSocket::bind("0.0.0.0:2603")?;
19
+
let tcp_listener = TcpListener::bind(format!("0.0.0.0:{}", port))?;
20
+
21
+
let udp_listener = UdpSocket::bind(format!("0.0.0.0:{}", port))?;
21
22
let udp_listener_1 = udp_listener.try_clone()?;
22
23
23
24
let ( sender, recv ) = channel();
24
25
let sender_1 = sender.clone();
25
26
let sender_2 = sender.clone();
27
+
let sender_3 = sender.clone();
28
+
29
+
thread::spawn(move || {
30
+
loop {
31
+
thread::sleep(Duration::from_secs_f32(1.0 / 30.0)); // Update 30 times per second
32
+
sender_3.send(NetServerCommand::BroadcastPlayerPositions).unwrap();
33
+
}
34
+
});
26
35
27
36
thread::spawn(move || {
28
37
loop {
···
54
63
let mut connections: HashMap<String, Connection> = HashMap::new();
55
64
let mut connections_by_address: HashMap<SocketAddr, String> = HashMap::new();
56
65
57
-
let mut players: HashMap<String, RemotePlayer> = HashMap::new();
58
-
59
66
while let Ok(cmd) = recv.recv(){
60
67
match cmd{
61
68
NetServerCommand::CreateConnection(socket) => {
62
69
let mut conn = Connection::new(socket, sender_2.clone());
63
-
let player = RemotePlayer {
64
-
id: conn.id.clone(),
65
-
position: Vec3::default(),
66
-
rotation: Quat::default()
67
-
};
68
70
69
71
println!("[INFO] Connected {}", conn.id);
70
72
···
75
77
}
76
78
77
79
let player_list_packet = PlayerListPacket {
78
-
ids: players.iter().map(|(id,_)| id.clone()).collect()
80
+
ids: connections.iter().map(|(id,_)| id.clone()).collect()
79
81
};
80
82
81
83
conn.send_reliable(player_list_packet).unwrap();
82
84
83
85
connections.insert(conn.id.clone(), conn);
84
-
players.insert(player.id.clone(), player);
85
86
}
86
87
NetServerCommand::LinkUDP(id, addr) => {
87
88
if let Some(conn) = connections.get_mut(&id){
88
89
connections_by_address.insert(addr.clone(), id);
89
90
conn.connect_udp(addr);
91
+
90
92
}
91
93
},
92
94
NetServerCommand::PlayerDisconnect(id) => {
93
-
players.remove(&id);
94
95
connections.remove(&id);
95
96
96
97
let player_leave_packet = PlayerLeavePacket { id: id.clone() };
···
105
106
udp_listener_1.send_to(&buf, addr)?;
106
107
},
107
108
NetServerCommand::RecvOverUDP(addr, packet) => {
108
-
let conn_id = &connections_by_address[&addr];
109
-
let conn = &connections[conn_id];
110
-
109
+
if let Some(conn_id) = connections_by_address.get(&addr){
110
+
let conn = connections.get_mut(conn_id).unwrap();
111
+
conn.recv_packet(packet)?;
112
+
}
113
+
},
114
+
NetServerCommand::RecvOverTCP(conn_id, packet) => {
115
+
let conn = connections.get_mut(&conn_id).unwrap();
116
+
conn.recv_packet(packet)?;
117
+
},
118
+
NetServerCommand::BroadcastPlayerPositions => {
119
+
let packet = UpdateClientsPositions {
120
+
players: connections.iter()
121
+
.map(|( id, conn)| ( id.clone(), conn.position.clone(), conn.rotation.clone() ))
122
+
.collect()
123
+
};
111
124
125
+
for (_, conn) in &mut connections{
126
+
conn.try_send_unreliable(packet.clone())?; }
112
127
}
113
128
}
114
129
}
-7
src/net/server/remote_player.rs
-7
src/net/server/remote_player.rs
+7
src/structs/quat.rs
+7
src/structs/quat.rs
+6
src/structs/vec.rs
+6
src/structs/vec.rs
-5
src/util/angles.rs
-5
src/util/angles.rs