+4
-2
src/condition_overload.gleam
+4
-2
src/condition_overload.gleam
···
78
78
let Row(
79
79
names:,
80
80
attack:,
81
-
projectile: _,
81
+
projectile:,
82
82
base_damage: _,
83
83
co_bonus_at_100: _,
84
84
co_bonus_rel_base: _,
···
94
94
<> name
95
95
<> "' '"
96
96
<> attack
97
-
<> "' attack has a "
97
+
<> " "
98
+
<> projectile
99
+
<> "' has a "
98
100
<> rating
99
101
<> " interaction with GunCO."
100
102
}