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Cleanup: Remove encoding controls.

Since there's now a clearly-established 'correct' set of color management options for three.js, I don't think it's necessary to keep these options here.

Changed files
+1 -24
src
+1 -24
src/viewer.js
··· 8 8 DirectionalLight, 9 9 GridHelper, 10 10 HemisphereLight, 11 - LinearEncoding, 12 11 LoaderUtils, 13 12 LoadingManager, 14 13 PMREMGenerator, ··· 80 79 punctualLights: true, 81 80 exposure: 0.0, 82 81 toneMapping: LinearToneMapping, 83 - textureEncoding: 'sRGB', 84 82 ambientIntensity: 0.3, 85 83 ambientColor: 0xFFFFFF, 86 84 directIntensity: 0.8 * Math.PI, // TODO(#116) ··· 107 105 this.scene.add( this.defaultCamera ); 108 106 109 107 this.renderer = window.renderer = new WebGLRenderer({antialias: true}); 110 - this.renderer.physicallyCorrectLights = true; 108 + this.renderer.useLegacyLights = false; 111 109 this.renderer.outputEncoding = sRGBEncoding; 112 110 this.renderer.setClearColor( 0xcccccc ); 113 111 this.renderer.setPixelRatio( window.devicePixelRatio ); ··· 315 313 this.updateLights(); 316 314 this.updateGUI(); 317 315 this.updateEnvironment(); 318 - this.updateTextureEncoding(); 319 316 this.updateDisplay(); 320 317 321 318 window.VIEWER.scene = this.content; ··· 372 369 } 373 370 } 374 371 375 - updateTextureEncoding () { 376 - const encoding = this.state.textureEncoding === 'sRGB' 377 - ? sRGBEncoding 378 - : LinearEncoding; 379 - traverseMaterials(this.content, (material) => { 380 - if (material.map) material.map.encoding = encoding; 381 - if (material.emissiveMap) material.emissiveMap.encoding = encoding; 382 - if (material.map || material.emissiveMap) material.needsUpdate = true; 383 - }); 384 - } 385 - 386 372 updateLights () { 387 373 const state = this.state; 388 374 const lights = this.lights; ··· 570 556 571 557 // Lighting controls. 572 558 const lightFolder = gui.addFolder('Lighting'); 573 - const encodingCtrl = lightFolder.add(this.state, 'textureEncoding', ['sRGB', 'Linear']); 574 - encodingCtrl.onChange(() => this.updateTextureEncoding()); 575 - lightFolder.add(this.renderer, 'outputEncoding', {sRGB: sRGBEncoding, Linear: LinearEncoding}) 576 - .onChange(() => { 577 - this.renderer.outputEncoding = Number(this.renderer.outputEncoding); 578 - traverseMaterials(this.content, (material) => { 579 - material.needsUpdate = true; 580 - }); 581 - }); 582 559 const envMapCtrl = lightFolder.add(this.state, 'environment', environments.map((env) => env.name)); 583 560 envMapCtrl.onChange(() => this.updateEnvironment()); 584 561 [