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The game Sim Cinema Deluxe 2.5, now for UNIX terminals
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Files
- C 100%
- Makefile <1%
README.md
scdx #
This is a mechanically more-or-less identical game to Sim Cinema Deluxe 2.5, a game for classic 68K and PPC Macs released in 1999 by Shannon Schroeder. I reverse-engineered the game and reimplemented it in C, and gave it a snazzy new interface with termbox2. I also fixed some bugs along the way.
Build with make, run with ./scdx. ./scdx --help shows usage.
Environment variables #
| Variable | Effect |
|---|---|
SCDX_DIR |
Folder for saved games: prefs.sav and a companies/ folder. Default: ~/Library/Application Support/SCDX on macOS; $XDG_DATA_HOME/scdx, or ~/.local/share/scdx if that's unset, elsewhere. |
UI_THEME |
light or dark. If unset, the terminal is asked for its background colour, then COLORFGBG is checked, then dark is used. |
COLORFGBG |
Set by some terminals (fg;bg); a background of 7 or 15 selects the light theme when UI_THEME is unset and the terminal doesn't report its colour. |
COLORTERM |
truecolor or 24bit enables 24-bit colour; otherwise 256 colours are used. Normally set by the terminal. |