tangled
alpha
login
or
join now
keii.dev
/
osu-framework
0
fork
atom
A game framework written with osu! in mind.
0
fork
atom
overview
issues
pulls
pipelines
osu-framework
/
osu.Framework
/
Resources
/
Shaders
/
at
master
23 files
sh_Backbuffer_Internal.h
apply precisions to every shader and use internal precision header
6 years ago
sh_Bloom.fs
Fix potential bloom shader compile errors
5 years ago
sh_Blur.fs
apply precisions to every shader and use internal precision header
6 years ago
sh_Colour.fs
Move resources to Resources subfolder.
9 years ago
sh_Colour.vs
Pass linear colors to shaders and handle colour transformations in linear space.
9 years ago
sh_ColourRounded.fs
Use a single shader / drawable for all boxes.
9 years ago
sh_HueSelectorBackground.fs
Add visuals to hue selector
4 years ago
sh_HueSelectorBackgroundRounded.fs
Add visuals to hue selector
4 years ago
sh_Masking.h
Fix loss of mipmaps & loss of wrap modes & broken rounded shader
6 years ago
sh_Particle.vs
Move resources to Resources subfolder.
9 years ago
sh_Position.vs
apply precisions to every shader and use internal precision header
6 years ago
sh_Precision_Internal.h
Add default precision qualifier
6 years ago
sh_SaturationSelectorBackground.fs
Apply suggestions
4 years ago
sh_SaturationSelectorBackgroundRounded.fs
Apply suggestions
4 years ago
sh_Texture.fs
Revert post-srgb multiplication
6 years ago
sh_Texture2D.vs
Adjust precisions
6 years ago
sh_Texture3D.vs
Adjust precisions
6 years ago
sh_TextureRounded.fs
Fix loss of mipmaps & loss of wrap modes & broken rounded shader
6 years ago
sh_TextureWrapping.h
Fix loss of mipmaps & loss of wrap modes & broken rounded shader
6 years ago
sh_Utils.h
Add newline to shader file for consistency
4 years ago
sh_Video.fs
Un-break video shaders and support wrapping
6 years ago
sh_VideoRounded.fs
Un-break video shaders and support wrapping
6 years ago
sh_yuv2rgb.h
Un-break video shaders and support wrapping
6 years ago