A game framework written with osu! in mind.
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1#include "sh_Utils.h" 2#include "sh_yuv2rgb.h" 3 4varying lowp vec4 v_Colour; 5varying mediump vec2 v_TexCoord; 6varying mediump vec4 v_TexRect; 7 8void main() { 9 gl_FragColor = toSRGB(v_Colour) * wrappedSamplerRgb(wrap(v_TexCoord, v_TexRect), v_TexRect, 0.0); 10}