1#include "sh_Utils.h"
2#include "sh_yuv2rgb.h"
3
4varying lowp vec4 v_Colour;
5varying mediump vec2 v_TexCoord;
6varying mediump vec4 v_TexRect;
7
8void main() {
9 gl_FragColor = toSRGB(v_Colour) * wrappedSamplerRgb(wrap(v_TexCoord, v_TexRect), v_TexRect, 0.0);
10}