A game framework written with osu! in mind.
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Remove redundant initialiser

+3 -3
+1 -1
osu.Framework.Tests/Clocks/DecoupleableClockTest.cs
··· 378 378 379 379 private class TestClockWithRange : TestClock 380 380 { 381 - public double MinTime { get; set; } = 0; 381 + public double MinTime => 0; 382 382 public double MaxTime { get; set; } = double.PositiveInfinity; 383 383 384 384 public override bool Seek(double position)
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osu.Framework/Statistics/PerformanceMonitor.cs
··· 128 128 129 129 private readonly int[] lastAmountGarbageCollects = new int[3]; 130 130 131 - public bool HandleGC = false; 131 + public bool HandleGC; 132 132 133 133 private readonly Dictionary<StatisticsCounterType, GlobalStatistic<long>> globalStatistics = new Dictionary<StatisticsCounterType, GlobalStatistic<long>>(); 134 134
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osu.Framework/Timing/InterpolatingFramedClock.cs
··· 23 23 24 24 public double AverageFrameTime { get; } = 0; 25 25 26 - public double FramesPerSecond { get; } = 0; 26 + public double FramesPerSecond => 0; 27 27 28 28 public virtual void ChangeSource(IClock source) 29 29 {