A game framework written with osu! in mind.

Correct documentation typos

+2 -2
+1 -1
osu.Framework/Bindables/IBindableList.cs
··· 7 7 namespace osu.Framework.Bindables 8 8 { 9 9 /// <summary> 10 - /// An readonly interface which can be bound to other <see cref="IBindableList{T}"/>s in order to watch for state and content changes. 10 + /// A readonly interface which can be bound to other <see cref="IBindableList{T}"/>s in order to watch for state and content changes. 11 11 /// </summary> 12 12 /// <typeparam name="T">The type of value encapsulated by this <see cref="IBindableList{T}"/>.</typeparam> 13 13 public interface IBindableList<T> : IReadOnlyList<T>, IBindable, INotifyCollectionChanged
+1 -1
osu.Framework/Graphics/Sprites/SpriteIcon.cs
··· 13 13 { 14 14 /// <summary> 15 15 /// A sprite representing an icon. 16 - /// Ues <see cref="FontStore"/> to perform character lookups. 16 + /// Uses <see cref="FontStore"/> to perform character lookups. 17 17 /// </summary> 18 18 public class SpriteIcon : CompositeDrawable 19 19 {