A game framework written with osu! in mind.

Fix TextureAtlas generating mipmaps when requested not to

+1 -1
+1 -1
osu.Framework/Graphics/Textures/TextureStore.cs
··· 45 45 if (useAtlas) 46 46 { 47 47 int size = Math.Min(max_atlas_size, GLWrapper.MaxTextureSize); 48 - Atlas = new TextureAtlas(size, size, filteringMode: filteringMode); 48 + Atlas = new TextureAtlas(size, size, filteringMode: filteringMode, manualMipmaps: manualMipmaps); 49 49 } 50 50 } 51 51