A game framework written with osu! in mind.

Remove uneeded using directives

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osu.Framework/Graphics/UserInterface/BasicTabControl.cs
··· 1 1 // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. 2 2 // See the LICENCE file in the repository root for full licence text. 3 3 4 - using osu.Framework.Graphics; 5 4 using osu.Framework.Graphics.Sprites; 6 5 using osuTK.Graphics; 7 6
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osu.Framework/Graphics/Visualisation/DrawableTransform.cs
··· 1 1 // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. 2 2 // See the LICENCE file in the repository root for full licence text. 3 3 4 - using osu.Framework.Graphics; 5 4 using osu.Framework.Graphics.Containers; 6 5 using osu.Framework.Graphics.Shapes; 7 6 using osu.Framework.Graphics.Sprites;
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osu.Framework/Graphics/Visualisation/LogOverlay.cs
··· 2 2 // See the LICENCE file in the repository root for full licence text. 3 3 4 4 using System.Threading; 5 - using osu.Framework.Graphics; 6 5 using osu.Framework.Graphics.Containers; 7 6 using osu.Framework.Graphics.Sprites; 8 7 using osu.Framework.Logging;
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osu.Framework/Graphics/Visualisation/PropertyDisplay.cs
··· 10 10 using osu.Framework.Allocation; 11 11 using osu.Framework.Bindables; 12 12 using osu.Framework.Extensions.IEnumerableExtensions; 13 - using osu.Framework.Graphics; 14 13 using osu.Framework.Graphics.Containers; 15 14 using osu.Framework.Graphics.Sprites; 16 15 using osuTK;
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osu.Framework/Graphics/Visualisation/TreeContainer.cs
··· 3 3 4 4 using System; 5 5 using osu.Framework.Allocation; 6 - using osu.Framework.Graphics; 7 6 using osu.Framework.Graphics.Sprites; 8 7 using osu.Framework.Input.Events; 9 8
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osu.Framework/Graphics/Visualisation/VisualisedDrawable.cs
··· 9 9 using osuTK; 10 10 using osuTK.Graphics; 11 11 using osuTK.Input; 12 - using osu.Framework.Graphics; 13 12 using osu.Framework.Graphics.Shapes; 14 13 using osu.Framework.Allocation; 15 14 using osu.Framework.Extensions.IEnumerableExtensions;