A game framework written with osu! in mind.

Add back required list copy

+1 -1
+1 -1
osu.Framework/Bindables/AggregateBindable.cs
··· 102 102 { 103 103 lock (sourceMapping) 104 104 { 105 - foreach (var mapping in sourceMapping) 105 + foreach (var mapping in sourceMapping.ToArray()) 106 106 { 107 107 if (mapping.WeakReference.TryGetTarget(out var b)) 108 108 RemoveSource(b);