A game framework written with osu! in mind.

Touch up documentation

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osu.Framework/Graphics/Transforms/ITransformable.cs
··· 14 14 /// </summary> 15 15 /// <param name="delay">The offset in milliseconds from current time. Note that this stacks with other nested sequences.</param> 16 16 /// <param name="recursive">Whether this should be applied to all children. True by default.</param> 17 - /// <returns>A <see cref="InvokeOnDisposal"/> to be used in a using() statement.</returns> 17 + /// <returns>An <see cref="InvokeOnDisposal"/> to be used in a using() statement.</returns> 18 18 IDisposable BeginDelayedSequence(double delay, bool recursive = true); 19 19 20 20 /// <summary> 21 21 /// Start a sequence of <see cref="Transform"/>s from an absolute time value (adjusts <see cref="TransformStartTime"/>). 22 22 /// </summary> 23 23 /// <param name="newTransformStartTime">The new value for <see cref="TransformStartTime"/>.</param> 24 - /// <param name="recursive">Whether this should be applied to all children.</param> 25 - /// <returns>A <see cref="InvokeOnDisposal"/> to be used in a using() statement. True by default.</returns> 24 + /// <param name="recursive">Whether this should be applied to all children. True by default.</param> 25 + /// <returns>An <see cref="InvokeOnDisposal"/> to be used in a using() statement.</returns> 26 26 /// <exception cref="InvalidOperationException">Absolute sequences should never be nested inside another existing sequence.</exception> 27 27 IDisposable BeginAbsoluteSequence(double newTransformStartTime, bool recursive = true); 28 28
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osu.Framework/Graphics/Transforms/Transformable.cs
··· 227 227 /// </summary> 228 228 /// <param name="delay">The offset in milliseconds from current time. Note that this stacks with other nested sequences.</param> 229 229 /// <param name="recursive">Whether this should be applied to all children. True by default.</param> 230 - /// <returns>A <see cref="InvokeOnDisposal"/> to be used in a using() statement.</returns> 230 + /// <returns>An <see cref="InvokeOnDisposal"/> to be used in a using() statement.</returns> 231 231 public IDisposable BeginDelayedSequence(double delay, bool recursive = true) 232 232 { 233 233 if (delay == 0) ··· 271 271 /// </summary> 272 272 /// <param name="newTransformStartTime">The new value for <see cref="TransformStartTime"/>.</param> 273 273 /// <param name="recursive">Whether this should be applied to all children. True by default.</param> 274 - /// <returns>A <see cref="InvokeOnDisposal"/> to be used in a using() statement.</returns> 274 + /// <returns>An <see cref="InvokeOnDisposal"/> to be used in a using() statement.</returns> 275 275 /// <exception cref="InvalidOperationException">Absolute sequences should never be nested inside another existing sequence.</exception> 276 276 public virtual IDisposable BeginAbsoluteSequence(double newTransformStartTime, bool recursive = true) 277 277 {