A game framework written with osu! in mind.

Fix incorrect step

+1 -6
+1 -6
osu.Framework.Tests/Visual/Input/TestSceneKeyBindingContainer.cs
··· 150 150 }; 151 151 }); 152 152 153 - AddStep("press lctrl+a", () => 154 - { 155 - InputManager.PressKey(Key.LControl); 156 - InputManager.PressKey(Key.A); 157 - }); 158 - 153 + AddStep("press lctrl", () => InputManager.PressKey(Key.LControl)); 159 154 AddAssert("press received", () => pressedReceived); 160 155 161 156 AddStep("reset variables", () =>