A game framework written with osu! in mind.

Drop the "read-only" qualifier

+2 -2
+2 -2
osu.Framework/Bindables/ILeasedBindable.cs
··· 4 4 namespace osu.Framework.Bindables 5 5 { 6 6 /// <summary> 7 - /// An interface that represents a read-only leased bindable. 7 + /// An interface that represents a leased bindable. 8 8 /// </summary> 9 9 public interface ILeasedBindable : IBindable 10 10 { ··· 15 15 } 16 16 17 17 /// <summary> 18 - /// An interface that representes a read-only leased bindable. 18 + /// An interface that representes a leased bindable. 19 19 /// </summary> 20 20 /// <typeparam name="T">The value type of the bindable.</typeparam> 21 21 public interface ILeasedBindable<T> : ILeasedBindable, IBindable<T>