A game framework written with osu! in mind.

Ignore added test for simplicity

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+2
osu.Framework.Tests/Visual/Platform/TestSceneBlockExiting.cs
··· 1 // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. 2 // See the LICENCE file in the repository root for full licence text. 3 4 using osu.Framework.Allocation; 5 using osu.Framework.Bindables; 6 7 namespace osu.Framework.Tests.Visual.Platform 8 { 9 public class TestSceneBlockExiting : FrameworkTestScene 10 { 11 private Bindable<bool> blockingClose;
··· 1 // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. 2 // See the LICENCE file in the repository root for full licence text. 3 4 + using NUnit.Framework; 5 using osu.Framework.Allocation; 6 using osu.Framework.Bindables; 7 8 namespace osu.Framework.Tests.Visual.Platform 9 { 10 + [Ignore("for manual testing")] 11 public class TestSceneBlockExiting : FrameworkTestScene 12 { 13 private Bindable<bool> blockingClose;