A game framework written with osu! in mind.
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Add xmldoc mentioning manual disposal requirement

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osu.Framework/Graphics/Textures/TextureUpload.cs
··· 18 18 { 19 19 /// <summary> 20 20 /// Low level class for queueing texture uploads to the GPU. 21 + /// Should be manually disposed if not queued for upload via <see cref="Texture.SetData"/>. 21 22 /// </summary> 22 23 public class TextureUpload : ITextureUpload 23 24 {