A game framework written with osu! in mind.

Use `Logger.Error` instead

+1 -1
+1 -1
osu.Framework/Graphics/Drawable.cs
··· 153 153 } 154 154 catch (Exception e) 155 155 { 156 - Logger.Log($"Failed to unbind a local bindable in {type.ReadableName()}: {e}"); 156 + Logger.Error(e, $"Failed to unbind a local bindable in {type.ReadableName()}"); 157 157 } 158 158 } 159 159 };