A game framework written with osu! in mind.

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osu.Framework
Graphics
UserInterface
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osu.Framework/Graphics/UserInterface/TabControl.cs
··· 204 204 Current.Value = Items.First(); 205 205 206 206 Current.BindValueChanged(v => selectTab(v.NewValue != null ? tabMap[v.NewValue] : null), true); 207 + 207 208 // TabContainer doesn't have valid layout yet, so TabItems all have y=0 and selectTab() didn't call performTabSort() so we call it here instead 208 209 if (AutoSort && Current.Value != null) 209 210 performTabSort(tabMap[Current.Value]);