A game framework written with osu! in mind.
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1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. 2// See the LICENCE file in the repository root for full licence text. 3 4using System; 5using System.Globalization; 6 7namespace osu.Framework.Timing 8{ 9 public struct FrameTimeInfo 10 { 11 /// <summary> 12 /// Elapsed time during last frame in milliseconds. 13 /// </summary> 14 public double Elapsed; 15 16 /// <summary> 17 /// Begin time of this frame. 18 /// </summary> 19 public double Current; 20 21 public override readonly string ToString() => Math.Truncate(Current).ToString(CultureInfo.InvariantCulture); 22 } 23}