// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Globalization; namespace osu.Framework.Timing { public struct FrameTimeInfo { /// /// Elapsed time during last frame in milliseconds. /// public double Elapsed; /// /// Begin time of this frame. /// public double Current; public override readonly string ToString() => Math.Truncate(Current).ToString(CultureInfo.InvariantCulture); } }