A game framework written with osu! in mind.
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1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. 2// See the LICENCE file in the repository root for full licence text. 3 4using System.Collections.Generic; 5using osu.Framework.Input.States; 6using osuTK.Input; 7 8namespace osu.Framework.Input.StateChanges 9{ 10 public class MouseButtonInput : ButtonInput<MouseButton> 11 { 12 public MouseButtonInput(IEnumerable<ButtonInputEntry<MouseButton>> entries) 13 : base(entries) 14 { 15 } 16 17 public MouseButtonInput(MouseButton button, bool isPressed) 18 : base(button, isPressed) 19 { 20 } 21 22 public MouseButtonInput(ButtonStates<MouseButton> current, ButtonStates<MouseButton> previous) 23 : base(current, previous) 24 { 25 } 26 27 protected override ButtonStates<MouseButton> GetButtonStates(InputState state) => state.Mouse.Buttons; 28 29 public override void Apply(InputState state, IInputStateChangeHandler handler) 30 { 31 state.Mouse.LastSource = this; 32 base.Apply(state, handler); 33 } 34 } 35}