A game framework written with osu! in mind.
1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. 2// See the LICENCE file in the repository root for full licence text. 3 4using osu.Framework.Input.States; 5 6namespace osu.Framework.Input.StateChanges 7{ 8 /// <summary> 9 /// Denotes an input from an <see cref="Handlers.InputHandler"/>. 10 /// </summary> 11 public interface IInput 12 { 13 /// <summary> 14 /// Applies input to an <see cref="InputState"/>. 15 /// This alters the <see cref="InputState"/> and propagates the change to an <see cref="IInputStateChangeHandler"/>. 16 /// </summary> 17 /// <param name="state">The <see cref="InputState"/> to apply changes to.</param> 18 /// <param name="handler">The <see cref="IInputStateChangeHandler"/> to handle changes to <paramref name="state"/>.</param> 19 void Apply(InputState state, IInputStateChangeHandler handler); 20 } 21}