A game framework written with osu! in mind.
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1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. 2// See the LICENCE file in the repository root for full licence text. 3 4using osu.Framework.Input.States; 5using osuTK; 6 7namespace osu.Framework.Input.StateChanges.Events 8{ 9 public class MouseScrollChangeEvent : InputStateChangeEvent 10 { 11 /// <summary> 12 /// The absolute value of scroll prior to this change. 13 /// </summary> 14 public readonly Vector2 LastScroll; 15 16 /// <summary> 17 /// Whether the change came from a device supporting precision scrolling. 18 /// </summary> 19 /// <remarks> 20 /// In cases this is true, scroll events will generally map 1:1 to user's input, rather than incrementing in large "notches" (as expected of traditional scroll wheels). 21 /// </remarks> 22 public readonly bool IsPrecise; 23 24 public MouseScrollChangeEvent(InputState state, IInput input, Vector2 lastScroll, bool isPrecise) 25 : base(state, input) 26 { 27 LastScroll = lastScroll; 28 IsPrecise = isPrecise; 29 } 30 } 31}