A game framework written with osu! in mind.
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1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. 2// See the LICENCE file in the repository root for full licence text. 3 4using osu.Framework.Input.States; 5 6namespace osu.Framework.Input.StateChanges.Events 7{ 8 public class ButtonStateChangeEvent<TButton> : InputStateChangeEvent 9 where TButton : struct 10 { 11 /// <summary> 12 /// The button which changed state. 13 /// </summary> 14 public readonly TButton Button; 15 16 /// <summary> 17 /// The kind of button state change. Either pressed or released. 18 /// </summary> 19 public readonly ButtonStateChangeKind Kind; 20 21 public ButtonStateChangeEvent(InputState state, IInput input, TButton button, ButtonStateChangeKind kind) 22 : base(state, input) 23 { 24 Button = button; 25 Kind = kind; 26 } 27 } 28}