A game framework written with osu! in mind.
1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
2// See the LICENCE file in the repository root for full licence text.
3
4namespace osu.Framework.Input.StateChanges
5{
6 /// <summary>
7 /// Denotes a button state.
8 /// </summary>
9 /// <typeparam name="TButton">Type of button.</typeparam>
10 public struct ButtonInputEntry<TButton>
11 where TButton : struct
12 {
13 /// <summary>
14 /// The button referred to.
15 /// </summary>
16 public TButton Button;
17
18 /// <summary>
19 /// Whether <see cref="Button"/> is currently pressed or not.
20 /// </summary>
21 public bool IsPressed;
22
23 public ButtonInputEntry(TButton button, bool isPressed)
24 {
25 Button = button;
26 IsPressed = isPressed;
27 }
28 }
29}