A game framework written with osu! in mind.
1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
2// See the LICENCE file in the repository root for full licence text.
3
4using osu.Framework.Input.States;
5using osuTK;
6using osuTK.Input;
7
8namespace osu.Framework.Input.Events
9{
10 /// <summary>
11 /// Represents a mouse click.
12 /// </summary>
13 public class ClickEvent : MouseButtonEvent
14 {
15 public ClickEvent(InputState state, MouseButton button, Vector2? screenSpaceMouseDownPosition = null)
16 : base(state, button, screenSpaceMouseDownPosition)
17 {
18 }
19 }
20}