// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Input.States; using osuTK; using osuTK.Input; namespace osu.Framework.Input.Events { /// /// Represents a mouse click. /// public class ClickEvent : MouseButtonEvent { public ClickEvent(InputState state, MouseButton button, Vector2? screenSpaceMouseDownPosition = null) : base(state, button, screenSpaceMouseDownPosition) { } } }