A game framework written with osu! in mind.
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1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. 2// See the LICENCE file in the repository root for full licence text. 3 4using osu.Framework.Graphics.Textures; 5 6namespace osu.Framework.Graphics.Video 7{ 8 /// <summary> 9 /// Represents a frame decoded from a video. 10 /// </summary> 11 public class DecodedFrame 12 { 13 /// <summary> 14 /// The timestamp of the frame in the video it was decoded from. 15 /// </summary> 16 public double Time { get; set; } 17 18 /// <summary> 19 /// The texture that represents the decoded frame. 20 /// </summary> 21 public Texture Texture { get; set; } 22 } 23}