A game framework written with osu! in mind.
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1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. 2// See the LICENCE file in the repository root for full licence text. 3 4using osu.Framework.Graphics.Shaders; 5 6namespace osu.Framework.Graphics 7{ 8 /// <summary> 9 /// Interface for <see cref="Drawable"/>s which can be drawn by <see cref="TexturedShaderDrawNode"/>s. 10 /// </summary> 11 public interface ITexturedShaderDrawable : IDrawable 12 { 13 /// <summary> 14 /// The <see cref="IShader"/> to be used for rendering when masking is not required. 15 /// </summary> 16 IShader TextureShader { get; } 17 18 /// <summary> 19 /// The <see cref="IShader"/> to be used for rendering when masking is required. 20 /// </summary> 21 IShader RoundedTextureShader { get; } 22 } 23}