A game framework written with osu! in mind.
1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
2// See the LICENCE file in the repository root for full licence text.
3
4namespace osu.Framework.Audio.Sample
5{
6 public interface ISampleStore : IAdjustableResourceStore<Sample>
7 {
8 /// <summary>
9 /// How many instances of a single sample should be allowed to playback concurrently before stopping the longest playing.
10 /// </summary>
11 int PlaybackConcurrency { get; set; }
12 }
13}