A game framework written with osu! in mind.
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1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. 2// See the LICENCE file in the repository root for full licence text. 3 4namespace osu.Framework.Audio.Sample 5{ 6 public interface ISampleStore : IAdjustableResourceStore<Sample> 7 { 8 /// <summary> 9 /// How many instances of a single sample should be allowed to playback concurrently before stopping the longest playing. 10 /// </summary> 11 int PlaybackConcurrency { get; set; } 12 } 13}