···11+# Simple DirectMedia Layer CREDITS
22+33+Thanks to everyone who made this possible, including:
44+55+- Cliff Matthews, for giving me a reason to start this project. :) -- Executor rocks! *grin*
66+- Ryan Gordon for helping everybody out and keeping the dream alive. :)
77+- Gabriel Jacobo for his work on the Android port and generally helping out all around.
88+- Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
99+- Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
1010+- Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.
1111+- Alfred Reynolds for the game controller API and general (in)sanity
1212+- Jørgen Tjernø¸ for numerous magical macOS fixes.
1313+- Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
1414+- Julian Winter for the SDL 2.0 website.
1515+- Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
1616+- Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
1717+- Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.
1818+- Jim Grandpre for his work on multi-touch and gesture recognition during
1919+ the Google Summer of Code 2010.
2020+- Edgar "bobbens" Simo for his force feedback API development during the
2121+ Google Summer of Code 2008.
2222+- Aaron Wishnick for his work on audio resampling and pitch shifting during
2323+ the Google Summer of Code 2008.
2424+- Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
2525+ Google Summer of Code 2008.
2626+- Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
2727+- Everybody at Loki Software, Inc. for their great contributions!
2828+2929+ And a big hand to everyone else who has contributed over the years.
3030+3131+THANKS! :)
3232+3333+ -- Sam Lantinga <slouken@libsdl.org>
3434+
-53
CREDITS.txt
···11-22-Simple DirectMedia Layer CREDITS
33-Thanks to everyone who made this possible, including:
44-55-* Cliff Matthews, for giving me a reason to start this project. :)
66- -- Executor rocks! *grin*
77-88-* Ryan Gordon for helping everybody out and keeping the dream alive. :)
99-1010-* Gabriel Jacobo for his work on the Android port and generally helping out all around.
1111-1212-* Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
1313-1414-* Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
1515-1616-* Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.
1717-1818-* Alfred Reynolds for the game controller API and general (in)sanity
1919-2020-* Jørgen Tjernø for numerous magical macOS fixes.
2121-2222-* Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
2323-2424-* Julian Winter for the SDL 2.0 website.
2525-2626-* Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
2727-2828-* Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
2929-3030-* Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.
3131-3232-* Jim Grandpre for his work on multi-touch and gesture recognition during
3333- the Google Summer of Code 2010.
3434-3535-* Edgar "bobbens" Simo for his force feedback API development during the
3636- Google Summer of Code 2008.
3737-3838-* Aaron Wishnick for his work on audio resampling and pitch shifting during
3939- the Google Summer of Code 2008.
4040-4141-* Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
4242- Google Summer of Code 2008.
4343-4444-* Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
4545-4646-* Everybody at Loki Software, Inc. for their great contributions!
4747-4848- And a big hand to everyone else who has contributed over the years.
4949-5050-THANKS! :)
5151-5252- -- Sam Lantinga <slouken@libsdl.org>
5353-
+64
INSTALL.md
···11+# To compile and install SDL:
22+33+## Windows with Visual Studio:
44+55+Read ./docs/README-visualc.md
66+77+## Windows building with mingw-w64 for x86:
88+99+Run: `cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-i686.cmake && cmake --build build && cmake --install build`
1010+1111+## Windows building with mingw-w64 for x64:
1212+1313+Run: `cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-x86_64.cmake && cmake --build build && cmake --install build`
1414+1515+## macOS with Xcode:
1616+1717+Read docs/README-macos.md
1818+1919+## macOS from the command line:
2020+2121+Run: `cmake -S . -B build && cmake --build build && cmake --install build`
2222+2323+## Linux and other UNIX systems:
2424+2525+Run: `cmake -S . -B build && cmake --build build && cmake --install build`
2626+2727+## Android:
2828+2929+Read docs/README-android.md
3030+3131+## iOS:
3232+3333+Read docs/README-ios.md
3434+3535+## Using CMake:
3636+3737+Read docs/README-cmake.md
3838+3939+# Example code
4040+4141+Look at the example programs in ./test, and check out the online
4242+documentation at https://wiki.libsdl.org/SDL3/
4343+4444+# Discussion
4545+4646+## Forums/mailing lists
4747+4848+Join the SDL developer discussions, sign up on
4949+5050+https://discourse.libsdl.org/
5151+5252+and go to the development forum
5353+5454+https://discourse.libsdl.org/c/sdl-development/6
5555+5656+Once you sign up, you can use the forum through the website, or as a mailing
5757+list from your email client.
5858+5959+## Announcement list
6060+6161+Sign up for the announcement list through the web interface:
6262+6363+https://www.libsdl.org/mailing-list.php
6464+
-43
INSTALL.txt
···11-22-To compile and install SDL:
33-44- 1. Windows with Visual Studio:
55- * Read ./docs/README-visualc.md
66-77- Windows building with mingw-w64 for x86:
88- * Run: cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-i686.cmake && cmake --build build && cmake --install build
99-1010- Windows building with mingw-w64 for x64:
1111- * Run: cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-x86_64.cmake && cmake --build build && cmake --install build
1212-1313- macOS with Xcode:
1414- * Read docs/README-macos.md
1515-1616- macOS from the command line:
1717- * Run: cmake -S . -B build && cmake --build build && cmake --install build
1818-1919- Linux and other UNIX systems:
2020- * Run: cmake -S . -B build && cmake --build build && cmake --install build
2121-2222- Android:
2323- * Read docs/README-android.md
2424-2525- iOS:
2626- * Read docs/README-ios.md
2727-2828- Using Cmake:
2929- * Read docs/README-cmake.md
3030-3131- 2. Look at the example programs in ./test, and check out the online
3232- documentation at https://wiki.libsdl.org/
3333-3434- 3. Join the SDL developer discussions, sign up on
3535- https://discourse.libsdl.org/
3636- and go to the development forum
3737- https://discourse.libsdl.org/c/sdl-development/6
3838-3939- 4. Sign up for the announcement list through the web interface:
4040- https://www.libsdl.org/mailing-list.php
4141-4242-That's it!
4343-Sam Lantinga <slouken@libsdl.org>