Simple Directmedia Layer
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docs: Moved CREDITS and INSTALL to markdown format.

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CREDITS.md
··· 1 + # Simple DirectMedia Layer CREDITS 2 + 3 + Thanks to everyone who made this possible, including: 4 + 5 + - Cliff Matthews, for giving me a reason to start this project. :) -- Executor rocks! *grin* 6 + - Ryan Gordon for helping everybody out and keeping the dream alive. :) 7 + - Gabriel Jacobo for his work on the Android port and generally helping out all around. 8 + - Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches. 9 + - Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code. 10 + - Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve. 11 + - Alfred Reynolds for the game controller API and general (in)sanity 12 + - Jørgen Tjernø¸ for numerous magical macOS fixes. 13 + - Pierre-Loup Griffais for his deep knowledge of OpenGL drivers. 14 + - Julian Winter for the SDL 2.0 website. 15 + - Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides. 16 + - Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010. 17 + - Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010. 18 + - Jim Grandpre for his work on multi-touch and gesture recognition during 19 + the Google Summer of Code 2010. 20 + - Edgar "bobbens" Simo for his force feedback API development during the 21 + Google Summer of Code 2008. 22 + - Aaron Wishnick for his work on audio resampling and pitch shifting during 23 + the Google Summer of Code 2008. 24 + - Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the 25 + Google Summer of Code 2008. 26 + - Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation. 27 + - Everybody at Loki Software, Inc. for their great contributions! 28 + 29 + And a big hand to everyone else who has contributed over the years. 30 + 31 + THANKS! :) 32 + 33 + -- Sam Lantinga <slouken@libsdl.org> 34 +
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CREDITS.txt
··· 1 - 2 - Simple DirectMedia Layer CREDITS 3 - Thanks to everyone who made this possible, including: 4 - 5 - * Cliff Matthews, for giving me a reason to start this project. :) 6 - -- Executor rocks! *grin* 7 - 8 - * Ryan Gordon for helping everybody out and keeping the dream alive. :) 9 - 10 - * Gabriel Jacobo for his work on the Android port and generally helping out all around. 11 - 12 - * Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches. 13 - 14 - * Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code. 15 - 16 - * Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve. 17 - 18 - * Alfred Reynolds for the game controller API and general (in)sanity 19 - 20 - * Jørgen Tjernø for numerous magical macOS fixes. 21 - 22 - * Pierre-Loup Griffais for his deep knowledge of OpenGL drivers. 23 - 24 - * Julian Winter for the SDL 2.0 website. 25 - 26 - * Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides. 27 - 28 - * Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010. 29 - 30 - * Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010. 31 - 32 - * Jim Grandpre for his work on multi-touch and gesture recognition during 33 - the Google Summer of Code 2010. 34 - 35 - * Edgar "bobbens" Simo for his force feedback API development during the 36 - Google Summer of Code 2008. 37 - 38 - * Aaron Wishnick for his work on audio resampling and pitch shifting during 39 - the Google Summer of Code 2008. 40 - 41 - * Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the 42 - Google Summer of Code 2008. 43 - 44 - * Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation. 45 - 46 - * Everybody at Loki Software, Inc. for their great contributions! 47 - 48 - And a big hand to everyone else who has contributed over the years. 49 - 50 - THANKS! :) 51 - 52 - -- Sam Lantinga <slouken@libsdl.org> 53 -
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INSTALL.md
··· 1 + # To compile and install SDL: 2 + 3 + ## Windows with Visual Studio: 4 + 5 + Read ./docs/README-visualc.md 6 + 7 + ## Windows building with mingw-w64 for x86: 8 + 9 + Run: `cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-i686.cmake && cmake --build build && cmake --install build` 10 + 11 + ## Windows building with mingw-w64 for x64: 12 + 13 + Run: `cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-x86_64.cmake && cmake --build build && cmake --install build` 14 + 15 + ## macOS with Xcode: 16 + 17 + Read docs/README-macos.md 18 + 19 + ## macOS from the command line: 20 + 21 + Run: `cmake -S . -B build && cmake --build build && cmake --install build` 22 + 23 + ## Linux and other UNIX systems: 24 + 25 + Run: `cmake -S . -B build && cmake --build build && cmake --install build` 26 + 27 + ## Android: 28 + 29 + Read docs/README-android.md 30 + 31 + ## iOS: 32 + 33 + Read docs/README-ios.md 34 + 35 + ## Using CMake: 36 + 37 + Read docs/README-cmake.md 38 + 39 + # Example code 40 + 41 + Look at the example programs in ./test, and check out the online 42 + documentation at https://wiki.libsdl.org/SDL3/ 43 + 44 + # Discussion 45 + 46 + ## Forums/mailing lists 47 + 48 + Join the SDL developer discussions, sign up on 49 + 50 + https://discourse.libsdl.org/ 51 + 52 + and go to the development forum 53 + 54 + https://discourse.libsdl.org/c/sdl-development/6 55 + 56 + Once you sign up, you can use the forum through the website, or as a mailing 57 + list from your email client. 58 + 59 + ## Announcement list 60 + 61 + Sign up for the announcement list through the web interface: 62 + 63 + https://www.libsdl.org/mailing-list.php 64 +
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INSTALL.txt
··· 1 - 2 - To compile and install SDL: 3 - 4 - 1. Windows with Visual Studio: 5 - * Read ./docs/README-visualc.md 6 - 7 - Windows building with mingw-w64 for x86: 8 - * Run: cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-i686.cmake && cmake --build build && cmake --install build 9 - 10 - Windows building with mingw-w64 for x64: 11 - * Run: cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-x86_64.cmake && cmake --build build && cmake --install build 12 - 13 - macOS with Xcode: 14 - * Read docs/README-macos.md 15 - 16 - macOS from the command line: 17 - * Run: cmake -S . -B build && cmake --build build && cmake --install build 18 - 19 - Linux and other UNIX systems: 20 - * Run: cmake -S . -B build && cmake --build build && cmake --install build 21 - 22 - Android: 23 - * Read docs/README-android.md 24 - 25 - iOS: 26 - * Read docs/README-ios.md 27 - 28 - Using Cmake: 29 - * Read docs/README-cmake.md 30 - 31 - 2. Look at the example programs in ./test, and check out the online 32 - documentation at https://wiki.libsdl.org/ 33 - 34 - 3. Join the SDL developer discussions, sign up on 35 - https://discourse.libsdl.org/ 36 - and go to the development forum 37 - https://discourse.libsdl.org/c/sdl-development/6 38 - 39 - 4. Sign up for the announcement list through the web interface: 40 - https://www.libsdl.org/mailing-list.php 41 - 42 - That's it! 43 - Sam Lantinga <slouken@libsdl.org>