+6
-1
examples/pen/01-drawing-lines/drawing-lines.c
+6
-1
examples/pen/01-drawing-lines/drawing-lines.c
···
23
/* This function runs once at startup. */
24
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
25
{
26
SDL_SetAppMetadata("Example Pen Drawing Lines", "1.0", "com.example.pen-drawing-lines");
27
28
if (!SDL_Init(SDL_INIT_VIDEO)) {
···
37
38
/* we make a render target so we can draw lines to it and not have to record and redraw every pen stroke each frame.
39
Instead rendering a frame for us is a single texture draw. */
40
-
render_target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, 640, 480);
41
if (!render_target) {
42
SDL_Log("Couldn't create render target: %s", SDL_GetError());
43
return SDL_APP_FAILURE;
···
23
/* This function runs once at startup. */
24
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
25
{
26
+
int w, h;
27
+
28
SDL_SetAppMetadata("Example Pen Drawing Lines", "1.0", "com.example.pen-drawing-lines");
29
30
if (!SDL_Init(SDL_INIT_VIDEO)) {
···
39
40
/* we make a render target so we can draw lines to it and not have to record and redraw every pen stroke each frame.
41
Instead rendering a frame for us is a single texture draw. */
42
+
43
+
/* make sure the render target matches output size (for hidpi displays, etc) so drawing matches the pen's position on a tablet display. */
44
+
SDL_GetRenderOutputSize(renderer, &w, &h);
45
+
render_target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h);
46
if (!render_target) {
47
SDL_Log("Couldn't create render target: %s", SDL_GetError());
48
return SDL_APP_FAILURE;