Simple Directmedia Layer
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Sync SDL3 wiki -> header

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include/SDL3/SDL_audio.h
··· 1112 1112 * ``` 1113 1113 * 1114 1114 * \param src The data source for the WAVE data 1115 - * \param freesrc If SDL_TRUE, calls SDL_RWclose() on `src` before returning, even in the case of an error 1115 + * \param freesrc If SDL_TRUE, calls SDL_RWclose() on `src` before returning, 1116 + * even in the case of an error 1116 1117 * \param spec A pointer to an SDL_AudioSpec that will be set to the WAVE 1117 1118 * data's format details on successful return 1118 1119 * \param audio_buf A pointer filled with the audio data, allocated by the