Simple Directmedia Layer

JANITORIAL: Fix typos in comments in various files (#10058)

authored by Hubert Maier and committed by GitHub 3acdb8a9 0fe9f5da

+1 -1
docs/README-documentation-rules.md
··· 17 17 ## The wiki and headers share the same text. 18 18 19 19 There is a massive Perl script (`build-scripts/wikiheaders.pl`, hereafter 20 - refered to as "wikiheaders") that can read both the wiki and the public 20 + referred to as "wikiheaders") that can read both the wiki and the public 21 21 headers, and move changes in one across to the other. 22 22 23 23 If you prefer to use the wiki, go ahead and edit there. If you prefer to use
+1 -1
docs/README-emscripten.md
··· 110 110 getting started. 111 111 112 112 There's a lot of little details that are beyond the scope of this 113 - document, but that's the biggest intial set of hurdles to porting 113 + document, but that's the biggest initial set of hurdles to porting 114 114 your app to the web. 115 115 116 116
+1 -1
docs/README-gdk.md
··· 151 151 * For Xbox Series consoles, use the Gaming.Xbox.Scarlett.x64 target 152 152 * The Xbox One target sets the `SDL_PLATFORM_XBOXONE` define and the Xbox Series target sets the `SDL_PLATFORM_XBOXSERIES` define 153 153 * You don't need to link against the Xbox.Services Thunks lib nor include that dll in your package (it doesn't exist for Xbox) 154 - * The shader blobs for Xbox are created in a pre-build step for the Xbox targets, rather than included in the source (due to NDA and version compatability reasons) 154 + * The shader blobs for Xbox are created in a pre-build step for the Xbox targets, rather than included in the source (due to NDA and version compatibility reasons) 155 155 * To create a package, use: 156 156 `makepkg pack /f PackageLayout.xml /lt /d . /pd Package` 157 157 * To install the package, use:
+2 -2
docs/README-migration.md
··· 70 70 71 71 SDL3 will not implicitly initialize the audio subsystem on your behalf if you open a device without doing so. Please explicitly call SDL_Init(SDL_INIT_AUDIO) at some point. 72 72 73 - SDL2 refered to audio devices that record sound as "capture" devices, and ones that play sound to speakers as "output" devices. In SDL3, we've changed this terminology to be "recording" devices and "playback" devices, which we hope is more clear. 73 + SDL2 referred to audio devices that record sound as "capture" devices, and ones that play sound to speakers as "output" devices. In SDL3, we've changed this terminology to be "recording" devices and "playback" devices, which we hope is more clear. 74 74 75 75 SDL3's audio subsystem offers an enormous amount of power over SDL2, but if you just want a simple migration of your existing code, you can ignore most of it. The simplest migration path from SDL2 looks something like this: 76 76 ··· 1918 1918 * SDL_RestoreWindow() (SDL_EVENT_WINDOW_RESTORED) 1919 1919 * SDL_SetWindowFullscreen() (SDL_EVENT_WINDOW_ENTER_FULLSCREEN / SDL_EVENT_WINDOW_LEAVE_FULLSCREEN) 1920 1920 1921 - If it is required that operations be applied immediately after one of the preceeding calls, the `SDL_SyncWindow()` function 1921 + If it is required that operations be applied immediately after one of the preceding calls, the `SDL_SyncWindow()` function 1922 1922 will attempt to wait until all pending window operations have completed. The `SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS` hint 1923 1923 can also be set to automatically synchronize after all calls to an asynchronous window operation, mimicking the behavior 1924 1924 of SDL 2. Be aware that synchronizing can potentially block for long periods of time, as it may have to wait for window
+1 -1
docs/README-ps2.md
··· 31 31 ``` 32 32 For a release binary is recommendable to reset the IOP always. 33 33 34 - Remember to do a clean compilation everytime you enable or disable the `SDL_PS2_SKIP_IOP_RESET` otherwise the change won't be reflected. 34 + Remember to do a clean compilation every time you enable or disable the `SDL_PS2_SKIP_IOP_RESET` otherwise the change won't be reflected. 35 35 36 36 ## Getting PS2 Dev 37 37 [Installing PS2 Dev](https://github.com/ps2dev/ps2dev)
+1 -1
include/SDL3/SDL_camera.h
··· 249 249 * Get the position of the camera in relation to the system. 250 250 * 251 251 * Most platforms will report UNKNOWN, but mobile devices, like phones, can 252 - * often make a distiction between cameras on the front of the device (that 252 + * often make a distinction between cameras on the front of the device (that 253 253 * points towards the user, for taking "selfies") and cameras on the back (for 254 254 * filming in the direction the user is facing). 255 255 *
+7 -7
include/SDL3/SDL_dialog.h
··· 68 68 * 69 69 * If `filelist` is: 70 70 * 71 - * - NULL, an error occured. Details can be obtained with SDL_GetError(). 71 + * - NULL, an error occurred. Details can be obtained with SDL_GetError(). 72 72 * - A pointer to NULL, the user either didn't choose any file or canceled the 73 73 * dialog. 74 74 * - A pointer to non-`NULL`, the user chose one or more files. The argument ··· 105 105 * 106 106 * The callback will be invoked with a null-terminated list of files the user 107 107 * chose. The list will be empty if the user canceled the dialog, and it will 108 - * be NULL if an error occured. 108 + * be NULL if an error occurred. 109 109 * 110 110 * Note that the callback may be called from a different thread than the one 111 111 * the function was invoked on. ··· 122 122 * error occurs. The first argument is a null-terminated list 123 123 * of C strings, representing the paths chosen by the user. 124 124 * The list will be empty if the user canceled the dialog, and 125 - * it will be NULL if an error occured. If an error occured, 125 + * it will be NULL if an error occurred. If an error occurred, 126 126 * it can be fetched with SDL_GetError(). The second argument 127 127 * is the userdata pointer passed to the function. The third 128 128 * argument is the index of the filter selected by the user, ··· 163 163 * 164 164 * The callback will be invoked with a null-terminated list of files the user 165 165 * chose. The list will be empty if the user canceled the dialog, and it will 166 - * be NULL if an error occured. 166 + * be NULL if an error occurred. 167 167 * 168 168 * Note that the callback may be called from a different thread than the one 169 169 * the function was invoked on. ··· 179 179 * error occurs. The first argument is a null-terminated list 180 180 * of C strings, representing the paths chosen by the user. 181 181 * The list will be empty if the user canceled the dialog, and 182 - * it will be NULL if an error occured. If an error occured, 182 + * it will be NULL if an error occurred. If an error occurred, 183 183 * it can be fetched with SDL_GetError(). The second argument 184 184 * is the userdata pointer passed to the function. The third 185 185 * argument is the index of the filter selected by the user, ··· 217 217 * 218 218 * The callback will be invoked with a null-terminated list of files the user 219 219 * chose. The list will be empty if the user canceled the dialog, and it will 220 - * be NULL if an error occured. 220 + * be NULL if an error occurred. 221 221 * 222 222 * Note that the callback may be called from a different thread than the one 223 223 * the function was invoked on. ··· 234 234 * error occurs. The first argument is a null-terminated list 235 235 * of C strings, representing the paths chosen by the user. 236 236 * The list will be empty if the user canceled the dialog, and 237 - * it will be NULL if an error occured. If an error occured, 237 + * it will be NULL if an error occurred. If an error occurred, 238 238 * it can be fetched with SDL_GetError(). The second argument 239 239 * is the userdata pointer passed to the function. The third 240 240 * argument is always -1 for SDL_ShowOpenFolderDialog.
+3 -3
include/SDL3/SDL_hints.h
··· 327 327 * latency or higher throughput AND ARE WILLING TO DEAL WITH what that might 328 328 * require of the app), they can specify it. 329 329 * 330 - * SDL will try to accomodate this value, but there is no promise you'll get 330 + * SDL will try to accommodate this value, but there is no promise you'll get 331 331 * the buffer size requested. Many platforms won't honor this request at all, 332 332 * or might adjust it. 333 333 * ··· 1050 1050 #define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED "SDL_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED" 1051 1051 1052 1052 /** 1053 - * A variable containing a list of devices that should not be considerd 1053 + * A variable containing a list of devices that should not be considered 1054 1054 * joysticks. 1055 1055 * 1056 1056 * The format of the string is a comma separated list of USB VID/PID pairs in ··· 2590 2590 * 2591 2591 * The variable can be set to the following values: 2592 2592 * 2593 - * - "0": Use the prefered OS device. (default) 2593 + * - "0": Use the preferred OS device. (default) 2594 2594 * - "1": Select a low power device. 2595 2595 * 2596 2596 * This hint should be set before creating a renderer.
+1 -1
include/SDL3/SDL_keycode.h
··· 314 314 #define SDL_KMOD_NUM 0x1000u /**< the Num Lock key (may be located on an extended keypad) is down. */ 315 315 #define SDL_KMOD_CAPS 0x2000u /**< the Caps Lock key is down. */ 316 316 #define SDL_KMOD_MODE 0x4000u /**< the !AltGr key is down. */ 317 - #define SDL_KMOD_SCROLL 0x8000u /**< the Scoll Lock key is down. */ 317 + #define SDL_KMOD_SCROLL 0x8000u /**< the Scroll Lock key is down. */ 318 318 #define SDL_KMOD_CTRL (SDL_KMOD_LCTRL | SDL_KMOD_RCTRL) /**< Any Ctrl key is down. */ 319 319 #define SDL_KMOD_SHIFT (SDL_KMOD_LSHIFT | SDL_KMOD_RSHIFT) /**< Any Shift key is down. */ 320 320 #define SDL_KMOD_ALT (SDL_KMOD_LALT | SDL_KMOD_RALT) /**< Any Alt key is down. */
+1 -1
src/audio/SDL_audiocvt.c
··· 49 49 * 50 50 * These are listed in the order they are laid out in 51 51 * memory, so "FL+FR" means "the front left speaker is 52 - * layed out in memory first, then the front right, then 52 + * laid out in memory first, then the front right, then 53 53 * it repeats for the next audio frame". 54 54 * 55 55 * 1 channel (mono) layout: FRONT
+1 -1
src/camera/mediafoundation/SDL_camera_mediafoundation.c
··· 362 362 } 363 363 364 364 // we currently ignore stream_flags format changes, but my _hope_ is that IMFSourceReader is handling this and 365 - // will continue to give us the explictly-specified format we requested when opening the device, though, and 365 + // will continue to give us the explicitly-specified format we requested when opening the device, though, and 366 366 // we don't have to manually deal with it. 367 367 368 368 if (sample != NULL) {
+1 -1
src/hidapi/linux/hid.c
··· 291 291 * Skips all nested Collection, i.e. iterates until the end of current level Collection. 292 292 * 293 293 * The return value is non-0 when an end of current Collection is found, 294 - * 0 when error is occured (broken Descriptor, end of a Collection is found before its begin, 294 + * 0 when error is occurred (broken Descriptor, end of a Collection is found before its begin, 295 295 * or no Collection is found at all). 296 296 */ 297 297 static int hid_iterate_over_collection(const __u8 *report_descriptor, __u32 size, unsigned int *pos, int *data_len, int *key_size)
+1 -1
src/hidapi/netbsd/hid.c
··· 234 234 * Skips all nested Collection, i.e. iterates until the end of current level Collection. 235 235 * 236 236 * The return value is non-0 when an end of current Collection is found, 237 - * 0 when error is occured (broken Descriptor, end of a Collection is found before its begin, 237 + * 0 when error is occurred (broken Descriptor, end of a Collection is found before its begin, 238 238 * or no Collection is found at all). 239 239 */ 240 240 static int hid_iterate_over_collection(const uint8_t *report_descriptor, uint32_t size, unsigned int *pos, int *data_len, int *key_size)
+1 -1
src/joystick/hidapi/steam/controller_structs.h
··· 158 158 // message types within ValveInReport_t or the header itself. Hopefully this should 159 159 // be super rare and instead you should just add new message payloads to the union, 160 160 // or just add fields to the end of existing payload structs which is expected to be 161 - // safe in all code consuming these as they should just consume/copy upto the prior size 161 + // safe in all code consuming these as they should just consume/copy up to the prior size 162 162 // they were aware of when processing. 163 163 #define k_ValveInReportMsgVersion 0x01 164 164
+3 -3
src/stdlib/SDL_malloc.c
··· 4276 4276 4277 4277 void dlfree(void* mem) { 4278 4278 /* 4279 - Consolidate freed chunks with preceeding or succeeding bordering 4279 + Consolidate freed chunks with preceding or succeeding bordering 4280 4280 free chunks, if they exist, and then place in a bin. Intermixed 4281 4281 with special cases for top, dv, mmapped chunks, and usage errors. 4282 4282 */ ··· 5113 5113 Wolfram Gloger (Gloger@lrz.uni-muenchen.de). 5114 5114 * Use last_remainder in more cases. 5115 5115 * Pack bins using idea from colin@nyx10.cs.du.edu 5116 - * Use ordered bins instead of best-fit threshhold 5116 + * Use ordered bins instead of best-fit threshold 5117 5117 * Eliminate block-local decls to simplify tracing and debugging. 5118 5118 * Support another case of realloc via move into top 5119 - * Fix error occuring when initial sbrk_base not word-aligned. 5119 + * Fix error occurring when initial sbrk_base not word-aligned. 5120 5120 * Rely on page size for units instead of SBRK_UNIT to 5121 5121 avoid surprises about sbrk alignment conventions. 5122 5122 * Add mallinfo, mallopt. Thanks to Raymond Nijssen
+1 -1
src/video/SDL_video.c
··· 3428 3428 const int ret = _this->SetWindowModalFor(_this, modal_window, parent_window); 3429 3429 3430 3430 /* The existing parent might be needed when changing the modal status, 3431 - * so don't change the heirarchy until after setting the new modal state. 3431 + * so don't change the hierarchy until after setting the new modal state. 3432 3432 */ 3433 3433 if (!ret) { 3434 3434 SDL_SetWindowParent(modal_window, !ret ? parent_window : NULL);
+1 -1
test/testautomation.c
··· 49 49 &timeTestSuite, 50 50 &timerTestSuite, 51 51 &videoTestSuite, 52 - &subsystemsTestSuite, /* run last, not interfere with other test enviroment */ 52 + &subsystemsTestSuite, /* run last, not interfere with other test environment */ 53 53 NULL 54 54 }; 55 55