Simple Directmedia Layer
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1/* 2 Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> 3 4 This software is provided 'as-is', without any express or implied 5 warranty. In no event will the authors be held liable for any damages 6 arising from the use of this software. 7 8 Permission is granted to anyone to use this software for any purpose, 9 including commercial applications, and to alter it and redistribute it 10 freely. 11*/ 12/******************************************************************************** 13 * * 14 * Running moose :) Coded by Mike Gorchak. * 15 * * 16 ********************************************************************************/ 17 18#include <SDL3/SDL.h> 19#include <SDL3/SDL_main.h> 20#include <SDL3/SDL_test.h> 21#include "testutils.h" 22 23#ifdef SDL_PLATFORM_EMSCRIPTEN 24#include <emscripten/emscripten.h> 25#endif 26 27#include <stdlib.h> 28 29#define MOOSEPIC_W 64 30#define MOOSEPIC_H 88 31 32#define MOOSEFRAME_SIZE (MOOSEPIC_W * MOOSEPIC_H) 33#define MOOSEFRAMES_COUNT 10 34 35/* *INDENT-OFF* */ /* clang-format off */ 36static SDL_Color MooseColors[84] = { 37 {49, 49, 49, 255}, {66, 24, 0, 255}, {66, 33, 0, 255}, {66, 66, 66, 255}, 38 {66, 115, 49, 255}, {74, 33, 0, 255}, {74, 41, 16, 255}, {82, 33, 8, 255}, 39 {82, 41, 8, 255}, {82, 49, 16, 255}, {82, 82, 82, 255}, {90, 41, 8, 255}, 40 {90, 41, 16, 255}, {90, 57, 24, 255}, {99, 49, 16, 255}, {99, 66, 24, 255}, 41 {99, 66, 33, 255}, {99, 74, 33, 255}, {107, 57, 24, 255}, {107, 82, 41, 255}, 42 {115, 57, 33, 255}, {115, 66, 33, 255}, {115, 66, 41, 255}, {115, 74, 0, 255}, 43 {115, 90, 49, 255}, {115, 115, 115, 255}, {123, 82, 0, 255}, {123, 99, 57, 255}, 44 {132, 66, 41, 255}, {132, 74, 41, 255}, {132, 90, 8, 255}, {132, 99, 33, 255}, 45 {132, 99, 66, 255}, {132, 107, 66, 255}, {140, 74, 49, 255}, {140, 99, 16, 255}, 46 {140, 107, 74, 255}, {140, 115, 74, 255}, {148, 107, 24, 255}, {148, 115, 82, 255}, 47 {148, 123, 74, 255}, {148, 123, 90, 255}, {156, 115, 33, 255}, {156, 115, 90, 255}, 48 {156, 123, 82, 255}, {156, 132, 82, 255}, {156, 132, 99, 255}, {156, 156, 156, 255}, 49 {165, 123, 49, 255}, {165, 123, 90, 255}, {165, 132, 82, 255}, {165, 132, 90, 255}, 50 {165, 132, 99, 255}, {165, 140, 90, 255}, {173, 132, 57, 255}, {173, 132, 99, 255}, 51 {173, 140, 107, 255}, {173, 140, 115, 255}, {173, 148, 99, 255}, {173, 173, 173, 255}, 52 {181, 140, 74, 255}, {181, 148, 115, 255}, {181, 148, 123, 255}, {181, 156, 107, 255}, 53 {189, 148, 123, 255}, {189, 156, 82, 255}, {189, 156, 123, 255}, {189, 156, 132, 255}, 54 {189, 189, 189, 255}, {198, 156, 123, 255}, {198, 165, 132, 255}, {206, 165, 99, 255}, 55 {206, 165, 132, 255}, {206, 173, 140, 255}, {206, 206, 206, 255}, {214, 173, 115, 255}, 56 {214, 173, 140, 255}, {222, 181, 148, 255}, {222, 189, 132, 255}, {222, 189, 156, 255}, 57 {222, 222, 222, 255}, {231, 198, 165, 255}, {231, 231, 231, 255}, {239, 206, 173, 255} 58}; 59/* *INDENT-ON* */ /* clang-format on */ 60 61static Uint8 MooseFrames[MOOSEFRAMES_COUNT][MOOSEFRAME_SIZE]; 62 63static SDL_Renderer *renderer; 64static int frame; 65static SDL_Texture *MooseTexture; 66static bool done = false; 67static SDLTest_CommonState *state; 68 69static void quit(int rc) 70{ 71 SDL_Quit(); 72 SDLTest_CommonDestroyState(state); 73 /* Let 'main()' return normally */ 74 if (rc != 0) { 75 exit(rc); 76 } 77} 78 79static void UpdateTexture(SDL_Texture *texture) 80{ 81 SDL_Color *color; 82 Uint8 *src; 83 Uint32 *dst; 84 int row, col; 85 void *pixels; 86 int pitch; 87 88 if (!SDL_LockTexture(texture, NULL, &pixels, &pitch)) { 89 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't lock texture: %s\n", SDL_GetError()); 90 quit(5); 91 } 92 src = MooseFrames[frame]; 93 for (row = 0; row < MOOSEPIC_H; ++row) { 94 dst = (Uint32 *)((Uint8 *)pixels + row * pitch); 95 for (col = 0; col < MOOSEPIC_W; ++col) { 96 color = &MooseColors[*src++]; 97 *dst++ = (0xFF000000 | (color->r << 16) | (color->g << 8) | color->b); 98 } 99 } 100 SDL_UnlockTexture(texture); 101} 102 103static void loop(void) 104{ 105 SDL_Event event; 106 107 while (SDL_PollEvent(&event)) { 108 switch (event.type) { 109 case SDL_EVENT_KEY_DOWN: 110 if (event.key.key == SDLK_ESCAPE) { 111 done = true; 112 } 113 break; 114 case SDL_EVENT_QUIT: 115 done = true; 116 break; 117 default: 118 break; 119 } 120 } 121 122 frame = (frame + 1) % MOOSEFRAMES_COUNT; 123 UpdateTexture(MooseTexture); 124 125 SDL_RenderClear(renderer); 126 SDL_RenderTexture(renderer, MooseTexture, NULL, NULL); 127 SDL_RenderPresent(renderer); 128 129#ifdef SDL_PLATFORM_EMSCRIPTEN 130 if (done) { 131 emscripten_cancel_main_loop(); 132 } 133#endif 134} 135 136int main(int argc, char **argv) 137{ 138 SDL_Window *window; 139 SDL_IOStream *handle; 140 char *filename = NULL; 141 142 /* Initialize test framework */ 143 state = SDLTest_CommonCreateState(argv, 0); 144 if (!state) { 145 return 1; 146 } 147 148 if (!SDLTest_CommonDefaultArgs(state, argc, argv)) { 149 SDL_Quit(); 150 SDLTest_CommonDestroyState(state); 151 return 1; 152 } 153 154 if (!SDL_Init(SDL_INIT_VIDEO)) { 155 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); 156 return 1; 157 } 158 159 /* load the moose images */ 160 filename = GetResourceFilename(NULL, "moose.dat"); 161 if (!filename) { 162 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory\n"); 163 return -1; 164 } 165 handle = SDL_IOFromFile(filename, "rb"); 166 SDL_free(filename); 167 if (!handle) { 168 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't find the file moose.dat !\n"); 169 quit(2); 170 } 171 SDL_ReadIO(handle, MooseFrames, MOOSEFRAME_SIZE * MOOSEFRAMES_COUNT); 172 SDL_CloseIO(handle); 173 174 /* Create the window and renderer */ 175 window = SDL_CreateWindow("Happy Moose", MOOSEPIC_W * 4, MOOSEPIC_H * 4, SDL_WINDOW_RESIZABLE); 176 if (!window) { 177 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create window: %s\n", SDL_GetError()); 178 quit(3); 179 } 180 181 renderer = SDL_CreateRenderer(window, NULL); 182 if (!renderer) { 183 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create renderer: %s\n", SDL_GetError()); 184 quit(4); 185 } 186 187 MooseTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H); 188 if (!MooseTexture) { 189 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create texture: %s\n", SDL_GetError()); 190 quit(5); 191 } 192 193 /* Loop, waiting for QUIT or the escape key */ 194 frame = 0; 195 196#ifdef SDL_PLATFORM_EMSCRIPTEN 197 emscripten_set_main_loop(loop, 0, 1); 198#else 199 while (!done) { 200 loop(); 201 } 202#endif 203 204 SDL_DestroyRenderer(renderer); 205 206 quit(0); 207 return 0; 208}