Simple Directmedia Layer
at main 546 B view raw
1#define REG(reg, space) register(reg, space) 2 3cbuffer UBO : REG(b0, space1) 4{ 5 float4x4 ModelViewProj; 6}; 7 8struct VSInput 9{ 10 float3 Position : TEXCOORD0; 11 float3 Color : TEXCOORD1; 12}; 13 14struct VSOutput 15{ 16 float4 Color : TEXCOORD0; 17 float4 Position : SV_Position; 18}; 19 20VSOutput VSMain(VSInput input) 21{ 22 VSOutput output; 23 output.Color = float4(input.Color, 1.0f); 24 output.Position = mul(ModelViewProj, float4(input.Position, 1.0f)); 25 return output; 26} 27 28float4 PSMain(VSOutput input) : SV_Target0 29{ 30 return input.Color; 31}