1#version 450
2
3#ifdef VERTEX
4
5layout (location = 0) in vec3 in_position;
6layout (location = 1) in vec3 in_color;
7
8layout (location = 0) out vec4 out_color;
9
10layout (set = 1, binding = 0) uniform UBO
11{
12 mat4x4 modelViewProj;
13};
14
15void main()
16{
17 out_color = vec4(in_color, 1.0);
18 gl_Position = modelViewProj * vec4(in_position, 1.0);
19}
20
21#else
22
23layout (location = 0) in vec4 in_color;
24layout (location = 0) out vec4 out_color;
25
26void main()
27{
28 out_color = in_color;
29}
30
31#endif