My entry to Ludum Dare 53
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1namespace LD53; 2 3class Program 4{ 5 static void Main(string[] args) 6 { 7 Game.Initialize("Delivery LD53", 1280, 720); 8 9 SceneHandler.Register(new MainScene(280, 157, "Main") 10 .SetRelativeWindowSize(0, 0, 1, 1) 11 .SetAlwaysAtBack(true) 12 ); 13 14 SceneHandler.Register(new HUD(280, 157, "HUD") 15 .SetRelativeWindowSize(0, 0, 1, 1) 16 ); 17 18 SceneHandler.Register(new Map(280, 157, "Map") 19 .SetRelativeWindowSize(0, 0, 1f, 1f) 20 ); 21 22 SceneHandler.Register(new LostAtSea(280, 157, "LostAtSea") 23 .SetRelativeWindowSize(0, 0, 1f, 1f) 24 ); 25 26 SceneHandler.Register(new MainMenu(280, 157, "MainMenu") 27 .SetRelativeWindowSize(0, 0, 1f, 1f) 28 ); 29 30 SceneHandler.Register(new PauseMenu(280, 157, "PauseMenu") 31 .SetRelativeWindowSize(0, 0, 1f, 1f) 32 ); 33 34 SceneHandler.Register(new EditorInspector(280, 157, "EditorInspector") 35 .SetRelativeWindowSize(0f, 0, 0.2f, 1) 36 .SetAlwaysAtBack(true) 37 .SetAlwaysRebuildTexture(true) 38 ); 39 40 SceneHandler.Register(new Editor(280, 157, "Editor") 41 .SetRelativeWindowSize(0.2f, 0, 1, 1) 42 .SetAlwaysAtBack(true) 43 .SetAlwaysRebuildTexture(true) 44 ); 45 46 if(args.Length > 0) 47 { 48 SceneHandler.Load("EditorInspector"); 49 SceneHandler.Load("Editor"); 50 } else { 51 SceneHandler.Load("MainMenu"); 52 // SceneHandler.Load("Map"); 53 } 54 55 Game.Run(); 56 } 57}