namespace LD53; class Program { static void Main(string[] args) { Game.Initialize("Delivery LD53", 1280, 720); SceneHandler.Register(new MainScene(280, 157, "Main") .SetRelativeWindowSize(0, 0, 1, 1) .SetAlwaysAtBack(true) ); SceneHandler.Register(new HUD(280, 157, "HUD") .SetRelativeWindowSize(0, 0, 1, 1) ); SceneHandler.Register(new Map(280, 157, "Map") .SetRelativeWindowSize(0, 0, 1f, 1f) ); SceneHandler.Register(new LostAtSea(280, 157, "LostAtSea") .SetRelativeWindowSize(0, 0, 1f, 1f) ); SceneHandler.Register(new MainMenu(280, 157, "MainMenu") .SetRelativeWindowSize(0, 0, 1f, 1f) ); SceneHandler.Register(new PauseMenu(280, 157, "PauseMenu") .SetRelativeWindowSize(0, 0, 1f, 1f) ); SceneHandler.Register(new EditorInspector(280, 157, "EditorInspector") .SetRelativeWindowSize(0f, 0, 0.2f, 1) .SetAlwaysAtBack(true) .SetAlwaysRebuildTexture(true) ); SceneHandler.Register(new Editor(280, 157, "Editor") .SetRelativeWindowSize(0.2f, 0, 1, 1) .SetAlwaysAtBack(true) .SetAlwaysRebuildTexture(true) ); if(args.Length > 0) { SceneHandler.Load("EditorInspector"); SceneHandler.Load("Editor"); } else { SceneHandler.Load("MainMenu"); // SceneHandler.Load("Map"); } Game.Run(); } }