src/scripts/game/__pycache__/player.cpython-39.pyc
src/scripts/game/__pycache__/player.cpython-39.pyc
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src/scripts/game/player.py
-49
src/scripts/game/player.py
···
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import pygame
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from src.scripts.modules.entity import *
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class player_movement_component:
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def __init__(self, game, parent) -> None:
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self.game = game
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self.parent = parent
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def update(self):
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move_speed = 350 * self.game.delta_time
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if self.game.input.is_pressed('w'):
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self.parent.transform.y -= move_speed
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if self.game.input.is_pressed('s'):
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self.parent.transform.y += move_speed
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if self.game.input.is_pressed('a'):
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self.parent.transform.x -= move_speed
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if self.game.input.is_pressed('d'):
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self.parent.transform.x += move_speed
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def render(self):
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pass
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class player_renderer_component:
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def __init__(self, game, parent) -> None:
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self.game = game
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self.parent = parent
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def update(self):
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pass
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def render(self):
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pygame.draw.rect(self.game.renderer.screen, (255, 255, 255), ((self.parent.transform.x, self.parent.transform.y), (50, 50)))
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class player(Entity):
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def __init__(self, game, screen) -> None:
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self.game = game
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self.screen = screen
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self.components = []
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self.game.player = self
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self.transform = Transform()
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self.transform.y = 500
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self.add_component(player_movement_component(game, self))
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self.add_component(player_renderer_component(game, self))
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src/scripts/modules/__pycache__/gui.cpython-39.pyc
src/scripts/modules/__pycache__/gui.cpython-39.pyc
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src/scripts/modules/gui.py
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src/scripts/modules/gui.py
···
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tween_height = 0
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tween_s_mult = 0
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tween_c = False
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tween_color_rgb = (0, 0, 0)
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+
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tmp_width = 0
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tmp_height = 0
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···
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self.tween_width = width
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self.tween_height = height
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self.tween_s_mult = mult
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def tween_color(self, colorrgb, mult):
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self.tween_c = True
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self.tween_color_rgb = colorrgb
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self.tween_color_mult = mult
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def __init__(self, game) -> None:
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self.game = game
···
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self.width += (self.tmp_width - self.width) / self.tween_s_mult
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self.height += (self.tmp_height - self.height) / self.tween_s_mult
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+
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if self.tween_c:
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self.color = (self.color[0] + (self.tween_color_rgb[0] - self.color[0]) / self.tween_color_mult,
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self.color[1] + (self.tween_color_rgb[1] - self.color[1]) / self.tween_color_mult,
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self.color[2] + (self.tween_color_rgb[2] - self.color[2]) / self.tween_color_mult)
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def render(self):
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if self.visible:
src/scripts/screens/__pycache__/screen_main.cpython-39.pyc
src/scripts/screens/__pycache__/screen_main.cpython-39.pyc
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src/scripts/screens/screen_main.py
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-4
src/scripts/screens/screen_main.py
···
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from src.scripts.modules.renderer import Screen
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from src.scripts.modules.gui import *
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from src.scripts.game.player import player
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import os
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class screen_main(Screen):
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def __init__(self, game):
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self.game = game
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self.Player = player(game, self)
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self.rect1 = gui_rect(game)
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self.rect1.set_x_constraint(percentage_constraint(0.1))
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self.rect1.set_y_constraint(percentage_constraint(0.9))
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self.rect1.set_height_constraint(aspect_constraint(1))
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self.rect1.set_width_constraint(percentage_constraint(0.05))
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+
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self.rect2 = gui_rect(game)
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self.rect2.set_x_constraint(percentage_constraint(0.17))
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self.rect2.set_y_constraint(percentage_constraint(0.9))
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self.rect2.set_height_constraint(aspect_constraint(1))
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self.rect2.set_width_constraint(percentage_constraint(0.05))
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+
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self.rect3 = gui_rect(game)
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self.rect3.set_x_constraint(percentage_constraint(0.25))
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self.rect3.set_y_constraint(percentage_constraint(0.9))
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self.rect3.set_height_constraint(aspect_constraint(1))
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self.rect3.set_width_constraint(percentage_constraint(0.05))
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+
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self.rect4 = gui_rect(game)
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self.rect4.set_x_constraint(percentage_constraint(0.32))
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self.rect4.set_y_constraint(percentage_constraint(0.9))
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self.rect4.set_height_constraint(aspect_constraint(1))
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self.rect4.set_width_constraint(percentage_constraint(0.05))
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def update(self):
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self.Player.update()
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self.rect1.tween_color((20, 20, 20), 24)
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self.rect2.tween_color((20, 20, 20), 24)
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self.rect3.tween_color((20, 20, 20), 24)
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self.rect4.tween_color((20, 20, 20), 24)
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if self.game.input.is_pressed('d'):
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self.rect1.tween_color((255, 255, 255), 4)
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if self.game.input.is_pressed('f'):
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self.rect2.tween_color((255, 255, 255), 4)
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if self.game.input.is_pressed('j'):
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self.rect3.tween_color((255, 255, 255), 4)
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+
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if self.game.input.is_pressed('k'):
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self.rect4.tween_color((255, 255, 255), 4)
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+
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self.rect1.update()
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self.rect2.update()
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self.rect3.update()
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self.rect4.update()
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def render(self):
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self.game.renderer.screen.fill(self.game.color_handler.get_rgb('main_menu.background'))
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self.Player.render()
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self.rect1.render()
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self.rect2.render()
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self.rect3.render()
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self.rect4.render()