1using static SDL2.SDL;
2using Fjord.Modules.Input;
3
4namespace Game {
5 public static class helpers {
6 public static bool mouse_inside(SDL_Rect rect, int margin=0) {
7 if ((mouse.x > rect.x - margin && mouse.x < rect.x + rect.w + margin) && (mouse.y > rect.y - margin && mouse.y < rect.y + rect.h + margin))
8 return true;
9 else
10 return false;
11 }
12 }
13}