using static SDL2.SDL; using Fjord.Modules.Input; namespace Game { public static class helpers { public static bool mouse_inside(SDL_Rect rect, int margin=0) { if ((mouse.x > rect.x - margin && mouse.x < rect.x + rect.w + margin) && (mouse.y > rect.y - margin && mouse.y < rect.y + rect.h + margin)) return true; else return false; } } }