+1
-2
src/Graphics/DrawInstructions.cs
+1
-2
src/Graphics/DrawInstructions.cs
···
68
IntPtr oldRender = SDL_GetRenderTarget(Game.SDLRenderer);
69
70
IntPtr tex = SDL_CreateTexture(Game.SDLRenderer, SDL_PIXELFORMAT_RGBA8888, (int)SDL_TextureAccess.SDL_TEXTUREACCESS_TARGET, (int)rect.Z, (int)rect.W);
71
-
if(color.W != 255)
72
-
SDL_SetTextureBlendMode(tex, SDL_BlendMode.SDL_BLENDMODE_BLEND);
73
SDL_SetRenderTarget(Game.SDLRenderer, tex);
74
var tempRect = this;
75
tempRect.rect.X = 0;
···
68
IntPtr oldRender = SDL_GetRenderTarget(Game.SDLRenderer);
69
70
IntPtr tex = SDL_CreateTexture(Game.SDLRenderer, SDL_PIXELFORMAT_RGBA8888, (int)SDL_TextureAccess.SDL_TEXTUREACCESS_TARGET, (int)rect.Z, (int)rect.W);
71
+
SDL_SetTextureBlendMode(tex, SDL_BlendMode.SDL_BLENDMODE_BLEND);
72
SDL_SetRenderTarget(Game.SDLRenderer, tex);
73
var tempRect = this;
74
tempRect.rect.X = 0;