A simple .NET Framework to make 2D games quick and easy.

Fixed issue with border radius on rectangle and .ToTexture()

Changed files
+1 -2
src
+1 -2
src/Graphics/DrawInstructions.cs
··· 68 IntPtr oldRender = SDL_GetRenderTarget(Game.SDLRenderer); 69 70 IntPtr tex = SDL_CreateTexture(Game.SDLRenderer, SDL_PIXELFORMAT_RGBA8888, (int)SDL_TextureAccess.SDL_TEXTUREACCESS_TARGET, (int)rect.Z, (int)rect.W); 71 - if(color.W != 255) 72 - SDL_SetTextureBlendMode(tex, SDL_BlendMode.SDL_BLENDMODE_BLEND); 73 SDL_SetRenderTarget(Game.SDLRenderer, tex); 74 var tempRect = this; 75 tempRect.rect.X = 0;
··· 68 IntPtr oldRender = SDL_GetRenderTarget(Game.SDLRenderer); 69 70 IntPtr tex = SDL_CreateTexture(Game.SDLRenderer, SDL_PIXELFORMAT_RGBA8888, (int)SDL_TextureAccess.SDL_TEXTUREACCESS_TARGET, (int)rect.Z, (int)rect.W); 71 + SDL_SetTextureBlendMode(tex, SDL_BlendMode.SDL_BLENDMODE_BLEND); 72 SDL_SetRenderTarget(Game.SDLRenderer, tex); 73 var tempRect = this; 74 tempRect.rect.X = 0;