A simple .NET Framework to make 2D games quick and easy.

RemoveEnity on error

Changed files
+1
src
Scenes
+1
src/Scenes/Scene.cs
··· 295 } catch(Exception err) { 296 Debug.Log(LogLevel.Error, $"Entity \"{e.GetType().Name}\" crashed!"); 297 Debug.Log(LogLevel.Message, err.ToString()); 298 } 299 } 300
··· 295 } catch(Exception err) { 296 Debug.Log(LogLevel.Error, $"Entity \"{e.GetType().Name}\" crashed!"); 297 Debug.Log(LogLevel.Message, err.ToString()); 298 + RemoveEntity(e); 299 } 300 } 301